Acid Surge


In-Game Description

Pyromancy foreign to the Great Swamp.
Emit acid which corrodes weapons and armor.

Not all pyromancy originates in the Great
Swamp. One hears rumors of unknown
pyromancers inhabiting various lands, and
this spell is the work of one such outlander.


  • Treasure from a corpse in the Painted World of Ariamis:
    • Turn right after the huge door after the bonfire, into the wide open area covered in impaled corpses and crows, where there are several torch-wielding Hollows and where Xanthous King Jeremiah spawns.
    • Turn right again, the Acid Surge is tucked away behind an outcrop.

General Information

MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 2 6 seconds 0 frames - 1 Attunement Slot - -
  • Breathe forth an acidic cloud that damages the weapons and armors of an enemy (in PvP only)
  • A player caught within the cloud for its entire duration will have their weapon and armor durability reduced by 8 points
  • The cloud deals 1 durability damage per 0.8 seconds, for 6.4 seconds
  • It has an effect even after the enemy player is in their death animation, before they disappear.


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
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