Armor All Max

Armor at maximum upgrade level



please use Head max page

Key

Phys: The Physical Defense attribute dictates how resilient the Armor is to a certain physical damage type. The physical stats for the Armor are W / X / Y / Z:
  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Mag: the Magic attribute dictates how resilient the Armor is to Magical Damage
Fire: the Fire attribute dictates how resilient the Armor is to Fire Damage
Lghtng: the Lightning attribute dictates how resilient the Armor is to Lightning Damage
Bld: how Bleed Resistant the Armor is
Psn: how Poison Resistant the Armor is
Curse: how Curse Resistant the Armor is
Pse: Poise dictates how resilient the Armor is to hitstun. A higher Poise gives a greater chance that the wearer will not be interrupted or staggered when hit.
Wt: the Weight of the Armor
P:W: Poise to Weight ratio of the Armor
Set: whether the Armor belongs to an Armor Set or not
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.