Armor of Thorns

In-Game Description

Armor of Kirk, knight of Thorns and notorious
member of the Darkwraiths. A dense patch of
thorns grows from its surface.

It is a fitting item for the murderous Kirk,
for by simply wearing it and rolling, one can
damage enemies.


Treasure from a corpse at the dead end behind Quelaag's Sister's bonfire in Quelaag's Domain, along with the rest of the Set of Thorns. The corpse only appears if you defeated Kirk, Knight of Thorns in all three places (Depths, Demon Ruins, and Lost Izalith).

General Information

  • Part of the Set of Thorns
  • Adds a small amount of damage to your dodge rolls
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
armor-of-thorns.png Armor of Thorns 45/42.7/49.1/45 28/33/20 26/18/0 16 250 10.5 100


Roll damage is not increased by Power Within or Red Tearstone Ring


Requires Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Twinkling Titanite
Armor of Thorns +0 45/42.8/49.1/45 28/33/20 26/18/0 -
Armor of Thorns +1 48.6/46.2/53/48.6 30.2/35.6/21.6 27.3/18.9/0 1
Armor of Thorns +2 53.6/50.9/58.4/53.6 33.3/39.3/23.8 28.3/19.6/0 1
Armor of Thorns +3 58/55.1/63.3/58 36.1/42.6/25.8 29.6/20.5/0 2
Armor of Thorns +4 62.5/59.4/68.2/62.5 38.9/45.9/27.8 30.7/21.2/0 2
Armor of Thorns +5 69.8/66.3/76/69.8 43.4/51.1/31 33/22.9/0 4


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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