In Game Description
Straight sword of an unknown knight,
likely one of Astora's superiors.
High-quality weapon with a powerful blessing.
Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon.
This sword is very effective for early in the game, though once upgraded to +10 Normal or +5 Divine, this weapon becomes outclassed very quick as the damage output is very low, even with high stats for STR, DEX and FTH.
After 3 upgrades, this sword is better than the Drake Sword because it scales with stats, is lighter and offers the useful thrust attack. It can be upgraded early to +3: the necessary upgrade materials (4x Twinkling Titanites) can be acquired by trading three kinds of mosses with Snuggly the Crow. The only downside is the 14 points of FTH requirement.
|Image||Name||Damage||Critical Bonus||Durability||Weight||Stats Needed
|Astora Straight Sword||80/80/0/0
- Rolling two-handed attack is a thrust similar to a thrusting sword's
Requires: Twinkling Titanite
51% STR, 51% DEX, 51% FAI scaling.
|Name||Damage||Defense||Stat Bonuses||Materials Cost||Souls|
|Astora's Straight Sword +0||80/80/0/0||50/10/35/35||C/C/-/C||-||2000|
|Astora's Straight Sword +1||88/88/0/0||50/10/35/35||C/C/-/C||1 x Twinkling Titanite||2000|
|Astora's Straight Sword +2||96/96/0/0||50/10/35/35||C/C/-/C||1 x Twinkling Titanite||2000|
|Astora's Straight Sword +3||104/104/0/0||50/10/35/35||C/C/-/C||2 x Twinkling Titanite||2000|
|Astora's Straight Sword +4||112/112/0/0||50/10/35/35||C/C/-/C||2 x Twinkling Titanite||2000|
|Astora's Straight Sword +5||120/120/0/0||50/10/35/35||C/C/-/C||4 x Twinkling Titanite||2000|
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Critical:||The damage bonus for backstabs and ripostes.|
|Durability:||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.|
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
|Damage Reduction %:||
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|Stability:||The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.|
|Frampt Souls:||This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.|