Astora's Straight Sword
Astora's Straight Sword

In Game Description

Straight sword of an unknown knight,
likely one of Astora's superiors.

High-quality weapon with a powerful blessing.


Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon.

General Information

This sword is very effective early in the game. However, once the player is able to upgrade another weapon to +10 Normal or +5 Divine, the Astora's Straight Sword becomes outclassed very quick as the damage output is mediocre and does not scale well—even with high stats for STR, DEX and FTH.

After 3 upgrades, this sword is better than the Drake Sword because it scales with stats, is lighter and offers the useful thrust attack. It can be upgraded early to +3: the necessary upgrade materials (4x Twinkling Titanites) can be acquired by trading three kinds of mosses with Snuggly the Crow. The only downside is the 14 points of FTH requirement.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Frampt
astora-s-straight-sword.png Astora Straight Sword 80/80/0/0

Holy 120

100 160 3.0 102/10/0/14

50/10/35/45 32 100

Move Set


Requires: Twinkling Titanite

51% STR, 51% DEX, 51% FAI scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Astora's Straight Sword +0 80/80/0/0 50/10/35/35 C/C/-/C - 2000
Astora's Straight Sword +1 88/88/0/0 50/10/35/35 C/C/-/C 1 x Twinkling Titanite 2000
Astora's Straight Sword +2 96/96/0/0 50/10/35/35 C/C/-/C 1 x Twinkling Titanite 2000
Astora's Straight Sword +3 104/104/0/0 50/10/35/35 C/C/-/C 2 x Twinkling Titanite 2000
Astora's Straight Sword +4 112/112/0/0 50/10/35/35 C/C/-/C 2 x Twinkling Titanite 2000
Astora's Straight Sword +5 120/120/0/0 50/10/35/35 C/C/-/C 4 x Twinkling Titanite 2000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License