Astora's Straight Sword
Astora's Straight Sword

In Game Description

Straight sword of an unknown knight,
likely one of Astora's superiors.

High-quality weapon with a powerful blessing.

Availability

Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon.

General Information

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
astora-s-straight-sword.png Astora Straight Sword 80/80/0/0

Holy 120

(Normal/Thrust)
100 160 3.0 102/10/0/14

C/C/-/C
50/10/35/45 32 100

Move Set

Notes

  • Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
  • This sword is very effective for the early in the game, though once you're able to upgrade weapons to +10 Normal or +5 Divine, this weapon becomes outclassed very quick as the damage output is very low, even with high stats for STR, DEX and FTH.
  • After 3 upgrades, this sword is better than the Drake Sword because this sword scales with stats, is lighter, and offers the useful thrust attack. You can get the upgrade material needed to upgrade 3 times (4 Twinkling Titanites) by trading the three kinds of mosses with Snuggly the Crow. The only downside is that you need 14 points of FTH if you want to use this weapon. So if you don't plan to invest in FTH, Drake Sword is better.

Upgrades

Requires Twinkling Titanite

Name Damage Stat Bonuses Twinkling Titanite Souls
Astora Straight Sword +0 80/80/0/0 C/C/-/C
Astora Straight Sword +1 88/88/0/0 C/C/-/C 1 2,000
Astora Straight Sword +2 96/96/0/0 C/C/-/C 1 2,000
Astora Straight Sword +3 102/102/0/0 C/C/-/C 2 2,000
Astora Straight Sword +4 110/110/0/0 C/C/-/C 2 2,000
Astora Straight Sword +5 120/120/0/0 C/C/-/C 4 2,000

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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