Avelyn
avelyn on hand

In-Game Description

Repeating crossbow cherished by the weapon
craftsman Eidas. Its elaborate design makes
it closer to a work of art than a weapon.
Intricate mechanism makes heavy damage
possible through triple-shot firing of bolts,
but in fact each bolt inflects less damage.

Availability

The Duke's Archives treasure

The chest is at the top of a bookshelf, accessible by dropping from a moving staircase

General Information

Shoots 3 bolts per shot

Image Name Damage Range Durability Weight Stats Needed
Stat Bonuses
Frampt
Souls
avelyn.png Avelyn 37/0/0/0

(Normal)
50 150 6.0 161/14/0/0

-/-/-/-
?

Notes

The fact that it shoots three bolts at once means that it takes three times as much ammo as any other crossbow in game, so make those shots count. If only a single bolt hits an enemy most of the time, you're better off using the Heavy Crossbow instead, as it's lighter and has higher damage-per-bolt ratio.

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Avelyn +0 37/0/0/0 -/-/-/-
Avelyn +1 62/0/0/0 -/-/-/- 1
Avelyn +2 74/0/0/0 -/-/-/- 1
Avelyn +3 85/0/0/0 -/-/-/- 2
Avelyn +4 96/0/0/0 -/-/-/- 2
Avelyn +5 107/0/0/0 -/-/-/- 3
Avelyn +6 122/0/0/0 -/-/-/- 1
Avelyn +7 133/0/0/0 -/-/-/- 1
Avelyn +8 144/0/0/0 -/-/-/- 2
Avelyn +9 155/0/0/0 -/-/-/- 2
Avelyn +10 166/0/0/0 -/-/-/- 3
Avelyn +11 181/0/0/0 -/-/-/- 1
Avelyn +12 192/0/0/0 -/-/-/- 1
Avelyn +13 203/0/0/0 -/-/-/- 2
Avelyn +14 214/0/0/0 -/-/-/- 3
Avelyn +15 229/0/0/0 -/-/-/- 1

Crystal

Durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Titanite Chunk Titanite Slab
Crystal Avelyn 192/0/0/0 -/-/-/- 1
Crystal Avelyn +1 203/0/0/0 -/-/-/- 1
Crystal Avelyn +2 214/0/0/0 -/-/-/- 1
Crystal Avelyn +3 225/0/0/0 -/-/-/- 2
Crystal Avelyn +4 236/0/0/0 -/-/-/- 3
Crystal Avelyn +5 251/0/0/0 -/-/-/- 1

Lightning

Lightning damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Titanite Chunk Titanite Slab
Lightning Avelyn 103/0/0/96 -/-/-/- 1
Lightning Avelyn +1 111/0/0/103 -/-/-/- 1
Lightning Avelyn +2 118/0/0/111 -/-/-/- 1
Lightning Avelyn +3 125/0/0/118 -/-/-/- 2
Lightning Avelyn +4 133/0/0/125 -/-/-/- 3
Lightning Avelyn +5 140/0/0/133 -/-/-/- 1

Magic

Magic damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Avelyn +0 70/69/0/0 -/-/-/- 1
Magic Avelyn +1 78/77/0/0 -/-/-/- 1
Magic Avelyn +2 86/85/0/0 -/-/-/- 1
Magic Avelyn +3 94/94/0/0 -/-/-/- 2
Magic Avelyn +4 102/102/0/0 -/-/-/- 2
Magic Avelyn +5 110/111/0/0 -/-/-/- 3
Magic Avelyn +6 118/119/0/0 -/-/-/- 1
Magic Avelyn +7 126/127/0/0 -/-/-/- 1
Magic Avelyn +8 134/136/0/0 -/-/-/- 2
Magic Avelyn +9 143/144/0/0 -/-/-/- 3
Magic Avelyn +10 151/154/0/0 -/-/-/- 1

Divine

Divine damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Avelyn +0 62/77/0/0 -/-/-/- 1
Divine Avelyn +1 70/86/0/0 -/-/-/- 1
Divine Avelyn +2 77/96/0/0 -/-/-/- 1
Divine Avelyn +3 85/105/0/0 -/-/-/- 2
Divine Avelyn +4 92/114/0/0 -/-/-/- 2
Divine Avelyn +5 100/124/0/0 -/-/-/- 3
Divine Avelyn +6 107/133/0/0 -/-/-/- 1
Divine Avelyn +7 115/142/0/0 -/-/-/- 1
Divine Avelyn +8 122/151/0/0 -/-/-/- 2
Divine Avelyn +9 130/161/0/0 -/-/-/- 3
Divine Avelyn +10 137/170/0/0 -/-/-/- 1

Fire

Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Avelyn +0 66/0/66/0 -/-/-/- 1
Fire Avelyn +1 75/0/75/0 -/-/-/- 1
Fire Avelyn +2 83/0/83/0 -/-/-/- 1
Fire Avelyn +3 92/0/92/0 -/-/-/- 2
Fire Avelyn +4 100/0/100/0 -/-/-/- 2
Fire Avelyn +5 109/0/109/0 -/-/-/- 3
Fire Avelyn +6 118/0/118/0 -/-/-/- 1
Fire Avelyn +7 126/0/126/0 -/-/-/- 1
Fire Avelyn +8 135/0/135/0 -/-/-/- 2
Fire Avelyn +9 143/0/143/0 -/-/-/- 3
Fire Avelyn +10 153/0/153/0 -/-/-/- 1

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements: The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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