Bandit's Knife
Bandit's Knife

In-Game Description

This wide single-edged shortsword is
the favorite of lowly thieves and bandits.

Primarily a slicing weapon, but highly
effective when used for critical hits,
such as after parrying or from behind.

Availability

Starting weapon of the Thief class

Rare drop by Undead Assassins

General Information

Bleed buildup is 33 per strike

This weapon has the highest critical bonus in the base game. (with DLC, the Dark Silver Tracer has the highest Critical at 160.

The weapon's name changes to simply "Knife" after any non-normal upgrade.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
bandit-s-knife.png Bandit's Knife 56/0/0/0

Bleed 300

(Slash)
147 200 1.0 61/12/0/0

E/B/-/-
45/10/30/30 26 300/0/-/- 50

Move Set

Upgrades

Normal

Standard upgrade path.
Requires:

13% STR, 85% DEX scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Bandit's Knife +0 56/0/0/0 45/10/30/30 E/B/-/- - 100
Bandit's Knife +1 61/0/0/0 45/10/30/30 E/B/-/- 1 x Titanite Shard 100
Bandit's Knife +2 67/0/0/0 45/10/30/30 E/B/-/- 1 x Titanite Shard 100
Bandit's Knife +3 72/0/0/0 45/10/30/30 E/B/-/- 2 x Titanite Shard 100
Bandit's Knife +4 78/0/0/0 45/10/30/30 E/B/-/- 2 x Titanite Shard 100
Bandit's Knife +5 84/0/0/0 45/10/30/30 E/B/-/- 3 x Titanite Shard 100
Bandit's Knife +6 89/0/0/0 45/10/30/30 E/B/-/- 1 x Large Titanite Shard 100
Bandit's Knife +7 95/0/0/0 45/10/30/30 E/B/-/- 1 x Large Titanite Shard 100
Bandit's Knife +8 100/0/0/0 45/10/30/30 E/B/-/- 2 x Large Titanite Shard 100
Bandit's Knife +9 106/0/0/0 45/10/30/30 E/B/-/- 2 x Large Titanite Shard 100
Bandit's Knife +10 112/0/0/0 45/10/30/30 E/B/-/- 3 x Large Titanite Shard 100
Bandit's Knife +11 117/0/0/0 45/10/30/30 E/B/-/- 1 x Titanite Chunk 100
Bandit's Knife +12 123/0/0/0 45/10/30/30 E/B/-/- 1 x Titanite Chunk 100
Bandit's Knife +13 128/0/0/0 45/10/30/30 E/B/-/- 2 x Titanite Chunk 100
Bandit's Knife +14 134/0/0/0 45/10/30/30 E/A/-/- 3 x Titanite Chunk 100
Bandit's Knife +15 140/0/0/0 45/10/30/30 E/A/-/- 1 x Titanite Slab 100

Crystal

Weapon durability reduced to 20. Base damage increased.
Requires:

13% STR, 85% DEX scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Crystal Knife +0 123/0/0/0 45/10/30/30 E/B/-/- 1 x Titanite Chunk 100
Crystal Knife +1 128/0/0/0 45/10/30/30 E/B/-/- 1 x Titanite Chunk 100
Crystal Knife +2 134/0/0/0 45/10/30/30 E/B/-/- 1 x Titanite Chunk 100
Crystal Knife +3 140/0/0/0 45/10/30/30 E/B/-/- 2 x Titanite Chunk 100
Crystal Knife +4 145/0/0/0 45/10/30/30 E/A/-/- 2 x Titanite Chunk 100
Crystal Knife +5 151/0/0/0 45/10/30/30 E/A/-/- 1 x Titanite Slab 100

Lightning

Adds lightning damage. All stat bonuses removed.
Requires:

Name Damage Defense Stat Bonuses Materials Cost Souls
Lightning Knife +0 100/0/0/100 45/10/30/30 -/-/-/- 1 x Titanite Chunk 100
Lightning Knife +1 108/0/0/108 45/10/30/32.4 -/-/-/- 1 x Titanite Chunk 100
Lightning Knife +2 116/0/0/116 45/10/30/34.8 -/-/-/- 1 x Titanite Chunk 100
Lightning Knife +3 124/0/0/124 45/10/30/37.2 -/-/-/- 2 x Titanite Chunk 100
Lightning Knife +4 132/0/0/132 45/10/30/39.6 -/-/-/- 3 x Titanite Chunk 100
Lightning Knife +5 140/0/0/140 45/10/30/42 -/-/-/- 1 x Titanite Slab 100

Raw

Base damage increased. Stat bonuses reduced.
Requires:

10% STR, 64% DEX scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Raw Knife +0 96/0/0/0 45/10/30/30 E/C/-/- 1 x Large Titanite Shard 100
Raw Knife +1 102/0/0/0 45/10/30/30 E/C/-/- 1 x Large Titanite Shard 100
Raw Knife +2 108/0/0/0 45/10/30/30 E/C/-/- 1 x Large Titanite Shard 100
Raw Knife +3 115/0/0/0 45/10/30/30 E/C/-/- 2 x Large Titanite Shard 100
Raw Knife +4 121/0/0/0 45/10/30/30 E/C/-/- 2 x Large Titanite Shard 100
Raw Knife +5 128/0/0/0 45/10/30/30 E/C/-/- 3 x Large Titanite Shard 100

Magic

Adds magic damage. Moderate damage bonus from intelligence. Can no longer be enchanted by Magic Weapon.
Requires:

Blue Titanite

4% STR, 24% DEX, 71% INT scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Magic Knife +0 63/69/0/0 45/10/30/30 E/D/C/- 1 x Green Titanite Shard 100
Magic Knife +1 67/73/0/0 45/10/30/30 E/D/C/- 1 x Green Titanite Shard 100
Magic Knife +2 71/78/0/0 45/10/30/30 E/D/C/- 1 x Green Titanite Shard 100
Magic Knife +3 75/82/0/0 45/10/30/30 E/D/C/- 2 x Green Titanite Shard 100
Magic Knife +4 79/87/0/0 45/10/30/30 E/D/C/- 2 x Green Titanite Shard 100
Magic Knife +5 84/92/0/0 45/10/30/30 E/D/B/- 3 x Green Titanite Shard 100
Magic Knife +6 88/96/0/0 45/10/30/30 E/D/B/- 1 x Blue Titanite Chunk 100
Magic Knife +7 92/101/0/0 45/10/30/30 E/D/B/- 1 x Blue Titanite Chunk 100
Magic Knife +8 96/105/0/0 45/10/30/30 E/D/B/- 2 x Blue Titanite Chunk 100
Magic Knife +9 100/110/0/0 45/10/30/30 E/D/B/- 2 x Blue Titanite Chunk 100
Magic Knife +10 105/115/0/0 45/10/30/30 E/D/B/- 1 x Blue Titanite Slab 100

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Enchanted Knife +0 84/90/0/0 45/10/30/30 E/E/C/- 1 x Blue Titanite Chunk 100
Enchanted Knife +1 87/92/0/0 45/10/30/30 E/E/C/- 1 x Blue Titanite Chunk 100
Enchanted Knife +2 90/95/0/0 45/10/30/30 E/E/C/- 1 x Blue Titanite Chunk 100
Enchanted Knife +3 94/98/0/0 45/10/30/30 E/E/C/- 2 x Blue Titanite Chunk 100
Enchanted Knife +4 97/100/0/0 45/10/30/30 E/E/B/- 3 x Blue Titanite Chunk 100
Enchanted Knife +5 100/104/0/0 45/10/30/30 E/E/B/- 1 x Blue Titanite Slab 100

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires:

5% STR, 33% DEX, 70% FAI scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Divine Knife +0 57/69/0/0 45/10/30/30 E/D/-/C 1 x Green Titanite Shard 100
Divine Knife +1 60/73/0/0 45/10/30/30 E/D/-/C 1 x Green Titanite Shard 100
Divine Knife +2 64/78/0/0 45/10/30/30 E/D/-/C 1 x Green Titanite Shard 100
Divine Knife +3 68/82/0/0 45/10/30/30 E/D/-/C 2 x Green Titanite Shard 100
Divine Knife +4 72/87/0/0 45/10/30/30 E/D/-/C 2 x Green Titanite Shard 100
Divine Knife +5 76/92/0/0 45/10/30/30 E/D/-/C 3 x Green Titanite Shard 100
Divine Knife +6 79/96/0/0 45/10/30/30 E/D/-/B 1 x White Titanite Chunk 100
Divine Knife +7 83/101/0/0 45/10/30/30 E/D/-/B 1 x White Titanite Chunk 100
Divine Knife +8 87/105/0/0 45/10/30/30 E/D/-/B 2 x White Titanite Chunk 100
Divine Knife +9 91/110/0/0 45/10/30/30 E/D/-/B 3 x White Titanite Chunk 100
Divine Knife +10 95/115/0/0 45/10/30/30 E/D/-/B 1 x White Titanite Slab 100

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires:

5% STR, 31% DEX, 82% FAI scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Occult Knife +0 76/84/0/30 45/10/30/30 E/D/-/B 1 x White Titanite Chunk 100
Occult Knife +1 80/88/0/30 45/10/30/30 E/D/-/B 1 x White Titanite Chunk 100
Occult Knife +2 85/92/0/30 45/10/30/30 E/D/-/B 1 x White Titanite Chunk 100
Occult Knife +3 89/96/0/30 45/10/30/30 E/D/-/B 2 x White Titanite Chunk 100
Occult Knife +4 94/100/0/30 45/10/30/30 E/D/-/B 3 x White Titanite Chunk 100
Occult Knife +5 98/105/0/30 45/10/30/30 E/D/-/B 1 x White Titanite Slab 100

Fire

Fire damage added. All stat bonuses removed.
Requires:

Name Damage Defense Stat Bonuses Materials Cost Souls
Fire Knife +0 72/0/72/0 45/10/30/30 -/-/-/- 1 x Green Titanite Shard 100
Fire Knife +1 78/0/78/0 45/10/30.3/30 -/-/-/- 1 x Green Titanite Shard 100
Fire Knife +2 84/0/84/0 45/10/30.6/30 -/-/-/- 1 x Green Titanite Shard 100
Fire Knife +3 89/0/89/0 45/10/30.9/30 -/-/-/- 2 x Green Titanite Shard 100
Fire Knife +4 95/0/95/0 45/10/31.2/30 -/-/-/- 2 x Green Titanite Shard 100
Fire Knife +5 100/0/100/0 45/10/31.5/30 -/-/-/- 3 x Green Titanite Shard 100
Fire Knife +6 107/0/107/0 45/10/31.8/30 -/-/-/- 1 x Red Titanite Chunk 100
Fire Knife +7 114/0/114/0 45/10/32.1/30 -/-/-/- 1 x Red Titanite Chunk 100
Fire Knife +8 120/0/120/0 45/10/32.4/30 -/-/-/- 2 x Red Titanite Chunk 100
Fire Knife +9 127/0/127/0 45/10/32.7/30 -/-/-/- 3 x Red Titanite Chunk 100
Fire Knife +10 134/0/134/0 45/10/33/30 -/-/-/- 1 x Red Titanite Slab 100

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires:

Name Damage Defense Stat Bonuses Materials Cost Souls
Chaos Knife +0 88/0/102/0 45/10/30/30 -/-/-/- 1 x Red Titanite Chunk 100
Chaos Knife +1 93/0/108/0 45/10/30.6/30 -/-/-/- 1 x Red Titanite Chunk 100
Chaos Knife +2 98/0/114/0 45/10/31.2/30 -/-/-/- 1 x Red Titanite Chunk 100
Chaos Knife +3 102/0/119/0 45/10/31.8/30 -/-/-/- 2 x Red Titanite Chunk 100
Chaos Knife +4 107/0/125/0 45/10/32.4/30 -/-/-/- 3 x Red Titanite Chunk 100
Chaos Knife +5 112/0/131/0 45/10/33/30 -/-/-/- 1 x Red Titanite Slab 100

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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