In Game Description
The choice weapon of the infamous Darkwraith
Kirk, also known as the Knight of Thorns for
the gnarly spikes on his favorite weapon.
This frightful sword deals only thrust
attacks, and causes heavy bleeding.
Availability
Dropped by Kirk Knight of Thorns in Depths, Demon Ruins or Lost Izalith
General Information
Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
Image |
Name |
Damage |
Critical
Bonus |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt
Souls |
 |
Barbed Straight Sword |
80/0/0/0
(Normal) |
100 |
160 |
3.0 |
10/10/0/0
D/D/-/- |
50/10/35/35 |
32 |
300/0/-/- |
50 |
|
Move Set
Upgrades
Basic
Standard upgrade path.
Requires Titanite
38% STR, 50% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Barbed Straight Sword +0 |
80/0/0/0 |
D/D/-/- |
|
|
|
|
200 |
Barbed Straight Sword +1 |
88/0/0/0 |
D/C/-/- |
1 |
|
|
|
200 |
Barbed Straight Sword +2 |
96/0/0/0 |
D/C/-/- |
1 |
|
|
|
200 |
Barbed Straight Sword +3 |
104/0/0/0 |
D/C/-/- |
2 |
|
|
|
200 |
Barbed Straight Sword +4 |
112/0/0/0 |
D/C/-/- |
2 |
|
|
|
200 |
Barbed Straight Sword +5 |
120/0/0/0 |
D/C/-/- |
3 |
|
|
|
200 |
Barbed Straight Sword +6 |
128/0/0/0 |
D/C/-/- |
|
1 |
|
|
200 |
Barbed Straight Sword +7 |
136/0/0/0 |
D/C/-/- |
|
1 |
|
|
200 |
Barbed Straight Sword +8 |
144/0/0/0 |
D/C/-/- |
|
2 |
|
|
200 |
Barbed Straight Sword +9 |
152/0/0/0 |
D/C/-/- |
|
2 |
|
|
200 |
Barbed Straight Sword +10 |
160/0/0/0 |
D/C/-/- |
|
3 |
|
|
200 |
Barbed Straight Sword +11 |
168/0/0/0 |
D/C/-/- |
|
|
1 |
|
200 |
Barbed Straight Sword +12 |
176/0/0/0 |
D/C/-/- |
|
|
1 |
|
200 |
Barbed Straight Sword +13 |
184/0/0/0 |
D/C/-/- |
|
|
2 |
|
200 |
Barbed Straight Sword +14 |
192/0/0/0 |
D/C/-/- |
|
|
3 |
|
200 |
Barbed Straight Sword +15 |
200/0/0/0 |
D/C/-/- |
|
|
|
1 |
200 |
|
Crystal
Weapon durability reduced to 16. Base damage increased
Requires
38% STR, 50% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Barbed Straight Sword +0 |
176/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Barbed Straight Sword +1 |
184/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Barbed Straight Sword +2 |
192/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Barbed Straight Sword +3 |
200/0/0/0 |
D/C/-/- |
2 |
|
200 |
Crystal Barbed Straight Sword +4 |
208/0/0/0 |
D/C/-/- |
3 |
|
200 |
Crystal Barbed Straight Sword +5 |
216/0/0/0 |
D/C/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Barbed Straight Sword +0 |
144/0/0/144 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Lightning Barbed Straight Sword +1 |
155/0/0/155 |
-/-/-/- |
50/10/35/37.8 |
1 |
|
200 |
Lightning Barbed Straight Sword +2 |
166/0/0/166 |
-/-/-/- |
50/10/35/40.6 |
1 |
|
200 |
Lightning Barbed Straight Sword +3 |
177/0/0/177 |
-/-/-/- |
50/10/35/43.4 |
2 |
|
200 |
Lightning Barbed Straight Sword +4 |
188/0/0/188 |
-/-/-/- |
50/10/35/46.2 |
3 |
|
200 |
Lightning Barbed Straight Sword +5 |
200/0/0/200 |
-/-/-/- |
50/10/35/49 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
29% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Barbed Straight Sword +0 |
138/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Barbed Straight Sword +1 |
147/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Barbed Straight Sword +2 |
156/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Barbed Straight Sword +3 |
165/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Barbed Straight Sword +4 |
174/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Barbed Straight Sword +5 |
184/0/0/0 |
D/D/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
11% STR, 14% DEX, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Barbed Straight Sword +0 |
90/97/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Barbed Straight Sword +1 |
96/104/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Barbed Straight Sword +2 |
102/110/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Barbed Straight Sword +3 |
108/117/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Barbed Straight Sword +4 |
114/123/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Barbed Straight Sword +5 |
120/130/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Barbed Straight Sword +6 |
125/136/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Barbed Straight Sword +7 |
132/143/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Barbed Straight Sword +8 |
138/149/0/0 |
E/E/C/- |
|
2 |
|
200 |
Magic Barbed Straight Sword +9 |
144/156/0/0 |
E/E/C/- |
|
3 |
|
200 |
Magic Barbed Straight Sword +10 |
150/162/0/0 |
E/E/C/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Barbed Straight Sword +0 |
120/128/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Barbed Straight Sword +1 |
124/131/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Barbed Straight Sword +2 |
129/135/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Barbed Straight Sword +3 |
134/139/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Barbed Straight Sword +4 |
139/143/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Barbed Straight Sword +5 |
144/148/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Barbed Straight Sword +0 |
81/99/0/0 |
E/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Barbed Straight Sword +1 |
86/105/0/0 |
E/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Barbed Straight Sword +2 |
91/112/0/0 |
E/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Barbed Straight Sword +3 |
97/118/0/0 |
E/E/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Barbed Straight Sword +4 |
102/125/0/0 |
E/E/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Barbed Straight Sword +5 |
108/132/0/0 |
E/E/-/C |
300/0/110/- |
3 |
|
|
200 |
Divine Barbed Straight Sword +6 |
113/138/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Barbed Straight Sword +7 |
118/145/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Barbed Straight Sword +8 |
124/151/0/0 |
E/D/-/C |
300/0/110/- |
|
2 |
|
200 |
Divine Barbed Straight Sword +9 |
129/158/0/0 |
E/D/-/C |
300/0/110/- |
|
3 |
|
200 |
Divine Barbed Straight Sword +10 |
135/165/0/0 |
E/D/-/C |
300/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Barbed Straight Sword +0 |
110/120/0/0 |
E/E/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Barbed Straight Sword +1 |
116/125/0/0 |
E/E/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Barbed Straight Sword +2 |
123/132/0/0 |
E/E/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Barbed Straight Sword +3 |
129/138/0/0 |
E/E/-/B |
300/0/-/110 |
2 |
|
200 |
Occult Barbed Straight Sword +4 |
136/144/0/0 |
E/D/-/B |
300/0/-/110 |
3 |
|
200 |
Occult Barbed Straight Sword +5 |
143/150/0/0 |
E/D/-/B |
300/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Barbed Straight Sword +0 |
104/0/104/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
200 |
Fire Barbed Straight Sword +1 |
112/0/112/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
200 |
Fire Barbed Straight Sword +2 |
120/0/120/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
200 |
Fire Barbed Straight Sword +3 |
128/0/128/0 |
-/-/-/- |
50/10/36/35 |
2 |
|
|
200 |
Fire Barbed Straight Sword +4 |
136/0/136/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
200 |
Fire Barbed Straight Sword +5 |
144/0/144/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
200 |
Fire Barbed Straight Sword +6 |
153/0/153/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
200 |
Fire Barbed Straight Sword +7 |
163/0/163/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
200 |
Fire Barbed Straight Sword +8 |
172/0/172/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
200 |
Fire Barbed Straight Sword +9 |
182/0/182/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
200 |
Fire Barbed Straight Sword +10 |
192/0/192/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Barbed Straight Sword +0 |
126/0/144/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Chaos Barbed Straight Sword +1 |
133/0/152/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
200 |
Chaos Barbed Straight Sword +2 |
140/0/160/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
200 |
Chaos Barbed Straight Sword +3 |
147/0/168/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
200 |
Chaos Barbed Straight Sword +4 |
154/0/176/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
200 |
Chaos Barbed Straight Sword +5 |
161/0/184/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |