Big Hat

In-Game Description

Gigantic hat worn by the great sorcerer
Logan. It completely hid his face, which led
to his nickname "Big Hat."

Famously antisocial, Logan used it to block
out noise and people's stares so he could
focus on his own thoughts, but it does not
possess any special magic powers.

Availability

Drops from Big Hat Logan hollow form

General Information

Part of the Big Hat's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
big-hat.png Big Hat 14/15.4/15.4/12.6 43/7/17 13/13/0 0 250 3.0 100

Upgrades

Requires Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Twinkling Titanite
Big Hat +0 14/15.4/15.4/12.6 43/ 7/17 13/13/0
Big Hat +1 15.1/16.6/16.6/13.6 46.4/ 7.6/18.4 13.7/13.7/0 1
Big Hat +2 16.7/18.3/18.3/15 51.2/8.3/20.2 14.2/14.2/0 1
Big Hat +3 18.1/19.9/19.9/16.3 55.5/9/21.9 14.8/14.8/0 2
Big Hat +4 19.5/21.4/21.4/17.5 59.8/9.7/23.6 15.3/15.3/0 2
Big Hat +5 21.7/23.9/23.9/19.5 66.7/10.8/26.3 16.5/16.5/0 4

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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