Big Hat's Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
big-hat.png Big Hat 14/15.4/15.4/12.6 43/7/17 13/13/0 0 250 3.0 100
sage-robe.png Sage Robe 41/43.3/42.6/41 28/29/35 49/49/0 0 250 4.0 100
traveling-gloves-logan.png Traveling Gloves 12/13/12.5/12 16/8/10 14/14/0 0 250 1.6 100
traveling-boots.png Traveling Boots 12/13/12.5/12 16/8/10 14/14/0 0 250 1.6 100
Total 67/72/71/66 87/44/62 76/76/0 0 - 10.2 400
Fully Upgraded Total 143.2/155.3/150.4/141.1 187.5/94.5/128.9 117.9/117.9/0 0 - 10.2 400
Location Big Hat drops from Big Hat Logan's hollow form, the rest is found in a chest in The Duke's Archives after he has hollowed
Big Hat's Set

Descriptions

Big Hat

Gigantic hat worn by the great sorcerer
Logan. It completely hid his face, which led
to his nickname "Big Hat."

Famously antisocial, Logan used it to block
out noise and people's stares so he could
focus on his own thoughts, but it does not
possess any special magic powers.

Sage Robe

Robe worn by Big Hat Logan. It is said to
have been from his apprentice days at Dragon
School, but it is so worn out, no one knows
what it originally looked like.

Logan, who cared little for his appearance,
no doubt ever bothered to change out of it.

Traveling Gloves

Gloves worn by Big Hat Logan. They are
indistinguisable from the ordinary kind
worn by travelers

Traveling Boots

Boots worn by Big Hat Logan. They are
indistinguishable from the ordinary kind
worn by travelers.

Upgrades


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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