Armor of the Black Knight who haunt Lordran.
The knights followed Lord Gwyn when he
departed to link the flame, but they
were burned to ashes in newly kindled
fire, wandering the world as disembodied
spirits ever after.
||Black Knight Armor
Requires Twinkling Titanite
|Black Knight Armor +0
|Black Knight Armor +1
|Black Knight Armor +2
|Black Knight Armor +3
|Black Knight Armor +4
|Black Knight Armor +5
||The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:
- W is Normal Damage
- X is Striking Damage
- Y is Slashing Damage
- Z is Thrusting Damage
||The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
||The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:
- X is Bleed Resistance
- Y is Poison Resistance
- Z is Curse Resistance
||The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
||This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
page revision: 15, last edited: 20 Feb 2013 11:30