Greataxe of the black knights who wander
Lordran. Used to face chaos demons.
The large motion that puts the weight of the
body into the attack reflects the great size
of their adversaries long ago.
- Dropped by the Black Knight (Greataxe) in The Catacombs
- Dropped by the Black Knight (Greataxe) (the fourth Black Knight) in Kiln of the First Flame
- One-handed weak attack replaced by a horizontal swing that can be followed up with additional inputs
- One-handed strong attack replaced by a jumping downward swing
- Two-handed weak attack replaced by a faster diagonal swing that can be followed up with additional inputs
- Two-handed strong attack replaced with a delayed upward swing
- The Black Knight Great Axe often seems weaker in practice than its damage stats would indicate. This is because its Standard Attacks (R1/RB) have reduced damage to account for their swing speed, which is fast compared to similar weapons. The damage of its slower Power Attacks (R2/RT) are in line with its listed statistics.
- This weapon is possible to farm the moment after leaving the Asylum by simply Reversing Hollow, sprinting through the Catacombs and making the moderately difficult jumps to Paladin Leeroy's summon sign. Once summoned, drop down on the side closest to the fog wall and slowly work your way back toward the Knight's side of the cavern. Clear the Skeleton Wheels with the help of Leeroy, and the moment the Knight sees you from his perch he will jump down into the cavern. If you have problems with keeping Leeeroy's attention away from the fog wall, just "kite" the Black Knight to Leeroy, where he will gladly join in jolly Co-op. If the Black Knight doesn't drop the Greataxe, you've only invested a few minutes into your current playthrough and can easily start over. (This "farming" method could also be potentially be used to obtain a Bonewheel Shield)
Requires Twinkling Titanite
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Critical:||The damage bonus for backstabs and ripostes.|
|Durability:||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.|
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
|Damage Reduction %:||
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|Stability:||The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.|
|Frampt Souls:||This is the amount of souls you will receive if you feed the item to Kingseeker Frampt.|