Blacksmith Giant Hammer
Blacksmith Giant Hammer

In-Game Description

Wooden hammer of the giant blacksmith in
Anor Londo who handles lightning weapons.

The giant blacksmith forges with this wooden
hammer, as it would be hazardous to handle
lightning weapons with metals.

Can be used as a strike weapon, but better
left in the hands of its talented owner.


Giant Blacksmith drop in Anor Londo

General Information

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Aux Effects Frampt Souls
blacksmith-giant-hammer.png Blacksmith Giant Hammer 120/0/0/200

100 250 6.0 161/0/0/0

45/10/30/30 30 0/0/-/- 100

Move Set

  • Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing.


Requires Twinkling Titanite

35% STR scaling.

Name Damage Stat Bonuses Twinkling
Blacksmith Giant Hammer +0 120/0/0/200 D/-/-/- - -
Blacksmith Giant Hammer +1 132/0/0/220 D/-/-/- 1 2,000
Blacksmith Giant Hammer +2 144/0/0/240 D/-/-/- 1 2,000
Blacksmith Giant Hammer +3 156/0/0/260 D/-/-/- 2 2,000
Blacksmith Giant Hammer +4 168/0/0/280 D/-/-/- 2 2,000
Blacksmith Giant Hammer +5 180/0/0/300 D/-/-/- 4 2,000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt.
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