In-Game Description
Metal hammer of Andre of Astora,
blacksmith at the Old Church.
Can be used as a strike weapon, but better
left in the hands of its talented owner.
Availability
Andre of Astora drop in the Undead Parish
General Information
Typically, the Mace is simply better in most situations. It has a greater scaling, base damage and doesn't require as much strength to wield. In addition, killing Andre is typically a bad idea in most situations
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Blacksmith Hammer |
87/0/0/0
(Strike) |
100 |
250 |
5.0 |
14/0/0/0
C/-/-/- |
45/10/30/30 |
30 |
50 |
|
Move Set
1 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal swing. |
|
2 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 or L2 |
Guard |
|
Upgrades
Basic
Standard upgrade path.
Requires Titanite
75% STR scaling
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Blacksmith Hammer +0 |
87/0/0/0 |
C/-/-/- |
|
|
|
|
Blacksmith Hammer +1 |
95/0/0/0 |
C/-/-/- |
1 |
|
|
|
Blacksmith Hammer +2 |
104/0/0/0 |
C/-/-/- |
1 |
|
|
|
Blacksmith Hammer +3 |
113/0/0/0 |
C/-/-/- |
2 |
|
|
|
Blacksmith Hammer +4 |
121/0/0/0 |
C/-/-/- |
2 |
|
|
|
Blacksmith Hammer +5 |
130/0/0/0 |
C/-/-/- |
3 |
|
|
|
Blacksmith Hammer +6 |
139/0/0/0 |
B/-/-/- |
|
1 |
|
|
Blacksmith Hammer +7 |
147/0/0/0 |
B/-/-/- |
|
1 |
|
|
Blacksmith Hammer +8 |
156/0/0/0 |
B/-/-/- |
|
2 |
|
|
Blacksmith Hammer +9 |
165/0/0/0 |
B/-/-/- |
|
2 |
|
|
Blacksmith Hammer +10 |
174/0/0/0 |
B/-/-/- |
|
3 |
|
|
Blacksmith Hammer +11 |
182/0/0/0 |
B/-/-/- |
|
|
1 |
|
Blacksmith Hammer +12 |
191/0/0/0 |
B/-/-/- |
|
|
1 |
|
Blacksmith Hammer +13 |
200/0/0/0 |
B/-/-/- |
|
|
2 |
|
Blacksmith Hammer +14 |
208/0/0/0 |
B/-/-/- |
|
|
3 |
|
Blacksmith Hammer +15 |
217/0/0/0 |
B/-/-/- |
|
|
|
1 |
|
Crystal
Blacksmith Hammer durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires Blacksmith Hammer +10 and Titanite
75% STR scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Crystal Blacksmith Hammer +0 |
191/0/0/0 |
B/-/-/- |
1 |
|
Crystal Blacksmith Hammer +1 |
200/0/0/0 |
B/-/-/- |
1 |
|
Crystal Blacksmith Hammer +2 |
208/0/0/0 |
B/-/-/- |
1 |
|
Crystal Blacksmith Hammer +3 |
217/0/0/0 |
B/-/-/- |
2 |
|
Crystal Blacksmith Hammer +4 |
226/0/0/0 |
B/-/-/- |
3 |
|
Crystal Blacksmith Hammer +5 |
234/0/0/0 |
B/-/-/- |
|
1 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires Blacksmith Hammer +10 and Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Lightning Blacksmith Hammer +0 |
156/0/0/156 |
-/-/-/- |
45/10/30/30 |
1 |
|
Lightning Blacksmith Hammer +1 |
168/0/0/168 |
-/-/-/- |
45/10/30/32.4 |
1 |
|
Lightning Blacksmith Hammer +2 |
180/0/0/180 |
-/-/-/- |
45/10/30/34.8 |
1 |
|
Lightning Blacksmith Hammer +3 |
193/0/0/193 |
-/-/-/- |
45/10/30/37.2 |
2 |
|
Lightning Blacksmith Hammer +4 |
205/0/0/205 |
-/-/-/- |
45/10/30/39.6 |
3 |
|
Lightning Blacksmith Hammer +5 |
217/0/0/217 |
-/-/-/- |
45/10/30/42 |
|
1 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires Blacksmith Hammer +5 and Titanite
56% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Raw Blacksmith Hammer +0 |
150/0/0/0 |
C/-/-/- |
1 |
Raw Blacksmith Hammer +1 |
160/0/0/0 |
C/-/-/- |
1 |
Raw Blacksmith Hammer +2 |
170/0/0/0 |
C/-/-/- |
1 |
Raw Blacksmith Hammer +3 |
180/0/0/0 |
C/-/-/- |
2 |
Raw Blacksmith Hammer +4 |
190/0/0/0 |
C/-/-/- |
2 |
Raw Blacksmith Hammer +5 |
200/0/0/0 |
C/-/-/- |
3 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires Blacksmith Hammer +5, Green Titanite and Blue Titanite
21% STR, 54% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Magic Blacksmith Hammer +0 |
97/106/0/0 |
D/-/C/- |
1 |
|
|
Magic Blacksmith Hammer +1 |
104/113/0/0 |
D/-/C/- |
1 |
|
|
Magic Blacksmith Hammer +2 |
110/120/0/0 |
D/-/C/- |
1 |
|
|
Magic Blacksmith Hammer +3 |
117/127/0/0 |
D/-/C/- |
2 |
|
|
Magic Blacksmith Hammer +4 |
123/134/0/0 |
D/-/C/- |
2 |
|
|
Magic Blacksmith Hammer +5 |
130/142/0/0 |
D/-/C/- |
3 |
|
|
Magic Blacksmith Hammer +6 |
136/149/0/0 |
D/-/C/- |
|
1 |
|
Magic Blacksmith Hammer +7 |
143/156/0/0 |
D/-/C/- |
|
1 |
|
Magic Blacksmith Hammer +8 |
149/163/0/0 |
D/-/C/- |
|
2 |
|
Magic Blacksmith Hammer +9 |
156/170/0/0 |
D/-/C/- |
|
3 |
|
Magic Blacksmith Hammer +10 |
162/177/0/0 |
D/-/C/- |
|
|
1 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires Magic Blacksmith Hammer +5 and Blue Titanite
14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Enchanted Blacksmith Hammer +0 |
130/140/0/0 |
E/-/C/- |
1 |
|
Enchanted Blacksmith Hammer +1 |
135/144/0/0 |
E/-/C/- |
1 |
|
Enchanted Blacksmith Hammer +2 |
140/148/0/0 |
E/-/C/- |
1 |
|
Enchanted Blacksmith Hammer +3 |
145/152/0/0 |
E/-/B/- |
2 |
|
Enchanted Blacksmith Hammer +4 |
150/156/0/0 |
E/-/B/- |
3 |
|
Enchanted Blacksmith Hammer +5 |
156/162/0/0 |
E/-/B/- |
|
1 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires Blacksmith Hammer +5, Green Titanite and White Titanite
29% STR, 54% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Divine Blacksmith Hammer +0 |
88/108/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
Divine Blacksmith Hammer +1 |
94/115/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
Divine Blacksmith Hammer +2 |
100/122/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
Divine Blacksmith Hammer +3 |
106/129/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
Divine Blacksmith Hammer +4 |
112/136/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
Divine Blacksmith Hammer +5 |
118/144/0/0 |
D/-/-/C |
0/0/110/- |
3 |
|
|
Divine Blacksmith Hammer +6 |
123/151/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
Divine Blacksmith Hammer +7 |
129/158/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
Divine Blacksmith Hammer +8 |
135/165/0/0 |
D/-/-/C |
0/0/110/- |
|
2 |
|
Divine Blacksmith Hammer +9 |
141/172/0/0 |
D/-/-/C |
0/0/110/- |
|
3 |
|
Divine Blacksmith Hammer +10 |
147/180/0/0 |
D/-/-/C |
0/0/110/- |
|
|
1 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires Divine Blacksmith Hammer +5 and White Titanite
27% STR, 63% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Occult Blacksmith Hammer +0 |
120/130/0/0 |
D/-/-/C |
0/0/-/110 |
1 |
|
Occult Blacksmith Hammer +1 |
127/136/0/0 |
D/-/-/C |
0/0/-/110 |
1 |
|
Occult Blacksmith Hammer +2 |
134/143/0/0 |
D/-/-/C |
0/0/-/110 |
1 |
|
Occult Blacksmith Hammer +3 |
141/149/0/0 |
D/-/-/C |
0/0/-/110 |
2 |
|
Occult Blacksmith Hammer +4 |
148/156/0/0 |
D/-/-/C |
0/0/-/110 |
3 |
|
Occult Blacksmith Hammer +5 |
156/162/0/0 |
D/-/-/C |
0/0/-/110 |
|
1 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires Blacksmith Hammer +5, Green Titanite and Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Fire Blacksmith Hammer +0 |
113/0/113/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
|
Fire Blacksmith Hammer +1 |
121/0/121/0 |
-/-/-/- |
45/10/30.3/30 |
1 |
|
|
Fire Blacksmith Hammer +2 |
130/0/130/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
|
Fire Blacksmith Hammer +3 |
139/0/139/0 |
-/-/-/- |
45/10/30.9/30 |
2 |
|
|
Fire Blacksmith Hammer +4 |
147/0/147/0 |
-/-/-/- |
45/10/31.2/30 |
2 |
|
|
Fire Blacksmith Hammer +5 |
156/0/156/0 |
-/-/-/- |
45/10/31.5/30 |
3 |
|
|
Fire Blacksmith Hammer +6 |
167/0/167/0 |
-/-/-/- |
45/10/31.8/30 |
|
1 |
|
Fire Blacksmith Hammer +7 |
177/0/177/0 |
-/-/-/- |
45/10/32.1/30 |
|
1 |
|
Fire Blacksmith Hammer +8 |
187/0/187/0 |
-/-/-/- |
45/10/32.4/30 |
|
2 |
|
Fire Blacksmith Hammer +9 |
198/0/198/0 |
-/-/-/- |
45/10/32.7/30 |
|
3 |
|
Fire Blacksmith Hammer +10 |
208/0/208/0 |
-/-/-/- |
45/10/33/30 |
|
|
1 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires Fire Blacksmith Hammer +5 and Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Chaos Blacksmith Hammer +0 |
136/0/158/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
Chaos Blacksmith Hammer +1 |
144/0/167/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
Chaos Blacksmith Hammer +2 |
152/0/176/0 |
-/-/-/- |
45/10/31.2/30 |
1 |
|
Chaos Blacksmith Hammer +3 |
159/0/184/0 |
-/-/-/- |
45/10/31.8/30 |
2 |
|
Chaos Blacksmith Hammer +4 |
167/0/193/0 |
-/-/-/- |
45/10/32.4/30 |
3 |
|
Chaos Blacksmith Hammer +5 |
174/0/202/0 |
-/-/-/- |
45/10/33/30 |
|
1 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |