Bloodshield
Bloodshield

In-Game Description

The bloodshield spoken of in the lost
legends. The red of blood is slightly
enchanted, and boosts various resistances.

Availability

Found in the Painted World of Ariamis, as the second item on the bridge with the Undead Dragon.

General Information

Increases your Bleed, Poison and Curse Resistances by 50% each

This shield was designed by Alexandro Karpas for the Shield Design contest held by From Software prior to the release of the game. The names of all four winning designers appear in the game credits.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability
bloodshield.png Bloodshield 62/0/0/0

(Strike)
240 3 10/0/0/0

D/-/-/-
100/30/70/50 53

Move Set

Upgrades

Basic

Standard upgrade path.
Requires Titanite

Name Damage
Reduction
Stability Damage Stat Bonuses Shard Large
Shard
Chunk Slab Souls
Bloodshield+0 100/30/70/50 53 62/0/0/0 D/-/-/-
Bloodshield+1 100/30/70/50 54 65/0/0/0 D/-/-/- 1 200
Bloodshield+2 100/30/70/50 55 68/0/0/0 D/-/-/- 1 200
Bloodshield+3 100/30/70/50 56 71/0/0/0 D/-/-/- 2 200
Bloodshield+4 100/30/70/50 57 74/0/0/0 D/-/-/- 2 200
Bloodshield+5 100/30/70/50 58 77/0/0/0 D/-/-/- 3 200
Bloodshield+6 100/30/70/50 59 81/0/0/0 D/-/-/- 1 200
Bloodshield+7 100/30/70/50 60 84/0/0/0 D/-/-/- 1 200
Bloodshield+8 100/30/70/50 61 88/0/0/0 D/-/-/- 2 200
Bloodshield+9 100/30/70/50 62 92/0/0/0 D/-/-/- 2 200
Bloodshield+10 100/30/70/50 63 96/0/0/0 D/-/-/- 3 200
Bloodshield+11 100/30/70/50 64 100/0/0/0 D/-/-/- 1 200
Bloodshield+12 100/30/70/50 64 104/0/0/0 D/-/-/- 1 200
Bloodshield+13 100/30/70/50 65 109/0/0/0 D/-/-/- 2 200
Bloodshield+14 100/30/70/50 65 113/0/0/0 D/-/-/- 3 200
Bloodshield+15 100/30/70/50 66 124/0/0/0 D/-/-/- 1 200

Crystal

Bloodshield durability reduced to 24. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Chunk Slab Souls
Crystal Bloodshield +0 96/0/0/0 D/-/-/- 100/30/70/50 66 1 200
Crystal Bloodshield +1 100/0/0/0 D/-/-/- 100/30/70/50 66 1 200
Crystal Bloodshield +2 104/0/0/0 D/-/-/- 100/30/70/50 67 1 200
Crystal Bloodshield +3 109/0/0/0 D/-/-/- 100/30/70/50 67 2 200
Crystal Bloodshield +4 113/0/0/0 D/-/-/- 100/30/70/50 68 3 200
Crystal Bloodshield +5 124/0/0/0 D/-/-/- 100/30/70/50 68 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Chunk Slab Souls
Lightning Bloodshield +0 96/0/0/96 -/-/-/- 100/30/70/56 53 1 200
Lightning Bloodshield +1 100/0/0/100 -/-/-/- 100/30/70/57 53 1 200
Lightning Bloodshield +2 104/0/0/104 -/-/-/- 100/30/70/57.5 53 1 200
Lightning Bloodshield +3 109/0/0/109 -/-/-/- 100/30/70/58 53 2 200
Lightning Bloodshield +4 113/0/0/113 -/-/-/- 100/30/70/59 53 3 200
Lightning Bloodshield +5 124/0/0/124 -/-/-/- 100/30/70/60 53 1 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Bloodshield +0 58/62/0/0 E/-/D/- 100/30/70/50 53 1 200
Magic Bloodshield +1 61/65/0/0 E/-/D/- 100/30.6/70/50 53 1 200
Magic Bloodshield +2 64/68/0/0 E/-/D/- 100/31.2/70/50 53 1 200
Magic Bloodshield +3 67/71/0/0 E/-/D/- 100/31.8/70/50 53 2 200
Magic Bloodshield +4 70/74/0/0 E/-/D/- 100/32.4/70/50 53 2 200
Magic Bloodshield +5 72/77/0/0 E/-/D/- 100/33/70/50 53 3 200
Magic Bloodshield +6 76/81/0/0 E/-/D/- 100/33.6/70/50 53 1 200
Magic Bloodshield +7 79/84/0/0 E/-/D/- 100/34.2/70/50 53 1 200
Magic Bloodshield +8 82/88/0/0 E/-/D/- 100/34.8/70/50 53 2 200
Magic Bloodshield +9 86/91/0/0 E/-/D/- 100/35.4/70/50 53 3 200
Magic Bloodshield +10 94/100/0/0 E/-/D/- 100/36/70/50 53 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Aux Effect Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Bloodshield +0 52/63/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 1 200
Divine Bloodshield +1 55/66/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 1 200
Divine Bloodshield +2 57/69/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 1 200
Divine Bloodshield +3 60/72/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 2 200
Divine Bloodshield +4 62/75/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 2 200
Divine Bloodshield +5 65/79/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 3 200
Divine Bloodshield +6 68/82/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 1 200
Divine Bloodshield +7 70/86/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 1 200
Divine Bloodshield +8 73/89/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 2 200
Divine Bloodshield +9 76/93/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 3 200
Divine Bloodshield +10 84/102/0/0 E/-/-/D 100/30/70/50 53 0/0/110/- 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Bloodshield +0 77/0/77/0 -/-/-/- 100/30/70/50 53 1 200
Fire Bloodshield +1 81/0/81/0 -/-/-/- 100/30/71.4/50 53 1 200
Fire Bloodshield +2 84/0/84/0 -/-/-/- 100/30/72.8/50 53 1 200
Fire Bloodshield +3 88/0/88/0 -/-/-/- 100/30/74.2/50 53 2 200
Fire Bloodshield +4 92/0/92/0 -/-/-/- 100/30/75.6/50 53 2 200
Fire Bloodshield +5 96/0/96/0 -/-/-/- 100/30/77/50 53 3 200
Fire Bloodshield +6 100/0/100/0 -/-/-/- 100/30/78.4/50 53 1 200
Fire Bloodshield +7 104/0/104/0 -/-/-/- 100/30/79.8/50 53 1 200
Fire Bloodshield +8 109/0/109/0 -/-/-/- 100/30/81.2/50 53 2 200
Fire Bloodshield +9 113/0/113/0 -/-/-/- 100/30/82.6/50 53 3 200
Fire Bloodshield +10 124/0/124/0 -/-/-/- 100/30/84/50 53 1 200

Key

Damage:

The Damage stat dictates how much damage the shield does when used for bashing.

All shields have Blunt physical damage, apart from the Spiked shield's Slashing damage, but it is also more of a weapon than a shield.
Certain enemies are weak or strong against different damage types.

Damage Reduction %:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows players to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to use a shield with lower-than-required Strength, the character will suffer a severe penalty to stability, thus making it easier to break their guard.

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