• Bows are the opposite of Crossbows - They have a draw time but almost no ending lag, and require high Dexterity in order to deal damage.
  • While locked on, having a bow drawn allows one to follow a strafing target, possibly preventing a backstab.
  • Short Bows, specifically the Composite Bow, Darkmoon Bow, and the Short Bow itself, fire faster than the Longbows.
  • Poison Arrows do not work if you fail the requirements for the bow.
  • An Occult or Divine bow with Moonlight Arrows will outdamage the Darkmoon Bow at high levels of Faith.

Icon Name Damage Range Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
black-bow-of-pharis.png Black Bow of Pharis 34/0/0/0

65 100 1.0 9*/18/0/0
Forest Hunter drop Has the longest range of the bows at 65 meters.
composite-bow.png Composite Bow 55/0/0/0

38 100 1.0 11*/12/0/0

New Londo Ruins treasure -
darkmoon-bow.png Darkmoon Bow 85/85/0/0

50 400 1.0 7*/16/0/16

Ascension only

Upgrade +10 bow with Soul of Gwyndolin
long-bow.png Long Bow 36/0/0/0

50 100 1.0 9*/14/0/0

Darkroot Basin treasure

Undead Crystal Soldier drop
short-bow.png Short Bow 31/0/0/0

50 100 0.5 7*/12/0/0

Starting weapon for the Hunter class

Sold by Undead Merchant Male

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail



The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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