In-Game Description
The wide blade of this straight sword
emphasizes slicing and has no thrust attack.
The horizontal sweeping motion makes this
sword effective against multiple enemies.
Availability
Starting weapon of the Knight class
Sold by Andre of Astora for 1000 souls
General Information
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Broadsword |
82/0/0/0
(Normal) |
100 |
200 |
3.0 |
10/10/0/0
C/C/-/- |
50/10/35/35 |
32 |
50 |
|
Move Set
1-Handed
RB: Wide horizontal slash combination. Fairly short range, but more than capable of hitting two or three closely grouped enemies. Will regularly hit walls in tight quarters.
RT: Wide sweeping slash. Like the standard attack, but slower and slightly more powerful.
2-Handed
RB: Diagonal slashes, still capable of hitting multiple enemies, but with greater difficulty.
RT: Wide horizontal slash, very similar to the 1-handed power attack.
Jumping Attack: A lunge which ends with the sword plunging downwards. Fiddly to aim properly.
Backdash Attack: A dash forward and a low sweeping slash. Doesn't come out fast.
Rolling Attack: A vertical slash that goes from low to high. Short range.
1 Handed |
R1 — R1 |
horizontal Swipe |
|
R2 — R2 |
heavy piercing Thrust > upwards Slash |
The initial R2 delivers the unique piercing Attack of Straight Swords |
Roll — R1 |
Uppercut |
|
Backstep or Run — R1 |
fast running horizontal Slash |
|
Forward + R1 |
Push |
|
L1 (left hand) |
Guard |
|
L2 (left hand) |
heavy horizontal Swipe |
|
2 Handed |
|
R1 — R1 |
alternating vertical Swipe |
Stunlock. Great for breaking Guard. |
R2 — R2 |
heavy horizontal Slash |
|
Roll — R1 |
Uppercut |
|
Backstep or Run — R1 |
heavy running overhead vertical Chop |
|
Forward + R1 |
heavy Push |
|
L1 or L2 |
Guard |
|
Upgrades
Basic
Standard upgrade path.
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Broadsword +0 |
82/0/0/0 |
C/C/-/- |
|
|
|
|
200 |
Broadsword +1 |
90/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Broadsword +2 |
98/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Broadsword +3 |
106/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Broadsword +4 |
114/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Broadsword +5 |
123/0/0/0 |
C/C/-/- |
3 |
|
|
|
200 |
Broadsword +6 |
131/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Broadsword +7 |
139/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Broadsword +8 |
147/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Broadsword +9 |
155/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Broadsword +10 |
164/0/0/0 |
C/C/-/- |
|
3 |
|
|
200 |
Broadsword +11 |
172/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Broadsword +12 |
180/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Broadsword +13 |
188/0/0/0 |
C/C/-/- |
|
|
2 |
|
200 |
Broadsword +14 |
196/0/0/0 |
C/C/-/- |
|
|
3 |
|
200 |
Broadsword +15 |
205/0/0/0 |
C/C/-/- |
|
|
|
1 |
200 |
|
Crystal
Broadsword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Broadsword +0 |
180/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Broadsword +1 |
188/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Broadsword +2 |
196/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Broadsword +3 |
205/0/0/0 |
C/C/-/- |
2 |
|
200 |
Crystal Broadsword +4 |
213/0/0/0 |
C/C/-/- |
3 |
|
200 |
Crystal Broadsword +5 |
221/0/0/0 |
C/C/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Broadsword +0 |
147/0/0/147 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Lightning Broadsword +1 |
159/0/0/159 |
-/-/-/- |
50/10/35/37.8 |
1 |
|
200 |
Lightning Broadsword +2 |
170/0/0/170 |
-/-/-/- |
50/10/35/40.6 |
1 |
|
200 |
Lightning Broadsword +3 |
182/0/0/182 |
-/-/-/- |
50/10/35/43.4 |
2 |
|
200 |
Lightning Broadsword +4 |
193/0/0/193 |
-/-/-/- |
50/10/35/46.2 |
3 |
|
200 |
Lightning Broadsword +5 |
205/0/0/205 |
-/-/-/- |
50/10/35/49 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
38% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Broadsword +0 |
141/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Broadsword +1 |
150/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Broadsword +2 |
159/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Broadsword +3 |
169/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Broadsword +4 |
178/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Broadsword +5 |
188/0/0/0 |
D/D/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
14% STR, 14% DEX, 73% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Broadsword +0 |
93/100/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Broadsword +1 |
99/107/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Broadsword +2 |
105/113/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Broadsword +3 |
111/120/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Broadsword +4 |
117/127/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Broadsword +5 |
124/134/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Broadsword +6 |
130/140/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Broadsword +7 |
136/147/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Broadsword +8 |
142/154/0/0 |
E/E/B/- |
|
2 |
|
200 |
Magic Broadsword +9 |
148/160/0/0 |
E/E/B/- |
|
3 |
|
200 |
Magic Broadsword +10 |
155/167/0/0 |
E/E/B/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Broadsword +0 |
124/132/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Broadsword +1 |
128/135/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Broadsword +2 |
133/139/0/0 |
E/E/A/- |
1 |
|
200 |
Enchanted Broadsword +3 |
138/143/0/0 |
E/E/A/- |
2 |
|
200 |
Enchanted Broadsword +4 |
143/147/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Broadsword +5 |
148/153/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Broadsword +0 |
82/102/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Broadsword +1 |
88/108/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Broadsword +2 |
93/115/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Broadsword +3 |
99/122/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Broadsword +4 |
104/129/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Broadsword +5 |
110/136/0/0 |
D/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Broadsword +6 |
115/142/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
200 |
Divine Broadsword +7 |
121/149/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
200 |
Divine Broadsword +8 |
126/156/0/0 |
D/D/-/B |
0/0/110/- |
|
2 |
|
200 |
Divine Broadsword +9 |
132/163/0/0 |
D/D/-/B |
0/0/110/- |
|
3 |
|
200 |
Divine Broadsword +10 |
137/170/0/0 |
D/D/-/B |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Broadsword +0 |
112/124/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Broadsword +1 |
118/130/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Broadsword +2 |
125/136/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Broadsword +3 |
132/142/0/0 |
E/E/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Broadsword +4 |
138/148/0/0 |
D/D/-/A |
0/0/-/110 |
3 |
|
200 |
Occult Broadsword +5 |
145/155/0/0 |
D/D/-/A |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Broadsword +0 |
106/0/106/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
200 |
Fire Broadsword +1 |
114/0/114/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
200 |
Fire Broadsword +2 |
123/0/123/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
200 |
Fire Broadsword +3 |
131/0/131/0 |
-/-/-/- |
50/10/36.0/35 |
2 |
|
|
200 |
Fire Broadsword +4 |
139/0/139/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
200 |
Fire Broadsword +5 |
147/0/147/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
200 |
Fire Broadsword +6 |
157/0/157/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
200 |
Fire Broadsword +7 |
167/0/167/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
200 |
Fire Broadsword +8 |
177/0/177/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
200 |
Fire Broadsword +9 |
186/0/186/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
200 |
Fire Broadsword +10 |
196/0/196/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Broadsword +0 |
129/0/147/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Chaos Broadsword +1 |
136/0/155/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
200 |
Chaos Broadsword +2 |
144/0/164/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
200 |
Chaos Broadsword +3 |
151/0/172/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
200 |
Chaos Broadsword +4 |
158/0/180/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
200 |
Chaos Broadsword +5 |
165/0/188/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |