In-Game Description
Giant butcher knife wielded by the Undead
man-eating cook lurking in the Depths.
More a tool for subduing and preparing live
catches than an actual weapon. Those who
have faced this deadly blade have a deeper
sense of how helpless prey must feel.
Availability
Maneater Mildred drop in Blighttown.
General Information
Restores 5 HP each time an enemy is hit.
It can sometimes restore more health (up to 40 HP) when hitting certain dying enemies just as the players absorb their Souls (tested with Undead Soldiers and Undead Assassins). This also works on bosses and NPCs (such as those of the Clan of Forest Protectors) multiple times during their dying animation to recover more health.
This item will restore health even if used to hit an enemy's shield and deal no damage (tested with Royal Sentinels).
If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.
This healing effect will stack with the Ring of the Evil Eye.
Because of its length, this weapon's weak attack (horizontal chop, both 1-handed or 2-handed) is especially useful compared to other axes. It can hit through multiple enemies, has a wide and fairly long range, and almost always hits through walls, which is ideal when fighting in tight quarters. It also hits in an almost full circle, therefore hitS enemies who are standing directly behind the user if they are close enough.
It will sometimes bounce off against walls for odd or unknown reasons (usually right after using any attack that doesn't go through walls, or blocking a hit with your shield).
Some walls cause more problems than others. For instance, he walls surrounding the Altar of Sunlight seem to block hits if faced directly.
This weapon's 1-handed leap attack is stronger than any of its strong attacks (even the 2-handed guillotine drop attack). The 2-handed leap attack is the strongest non-critical attack of this weapon.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Butcher Knife |
90/0/0/0
(Regular) |
100 |
250 |
10.0 |
24/0/0/0
B/-/-/- |
55/10/40/40 |
36 |
50 |
|
Move Set
1 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal swing. |
|
2 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 or L2 |
Guard |
|
http://www.youtube.com/watch?v=dpvMbM5kTbg
- 1-handed strong attack is replaced by a run up to a vertical chop.
- 2-handed strong attack is replaced by a heavy guillotine drop attack.
Upgrades
Basic
Standard upgrade path.
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Butcher Knife +0 |
90/0/0/0 |
B/-/-/- |
- |
- |
- |
- |
- |
Butcher Knife +1 |
99/0/0/0 |
B/-/-/- |
1 |
- |
- |
- |
200 |
Butcher Knife +2 |
108/0/0/0 |
B/-/-/- |
1 |
- |
- |
- |
200 |
Butcher Knife +3 |
116/0/0/0 |
B/-/-/- |
2 |
- |
- |
- |
200 |
Butcher Knife +4 |
126/0/0/0 |
B/-/-/- |
2 |
- |
- |
- |
200 |
Butcher Knife +5 |
135/0/0/0 |
B/-/-/- |
3 |
- |
- |
- |
200 |
Butcher Knife +6 |
144/0/0/0 |
B/-/-/- |
- |
1 |
- |
- |
200 |
Butcher Knife +7 |
153/0/0/0 |
B/-/-/- |
- |
1 |
- |
- |
200 |
Butcher Knife +8 |
162/0/0/0 |
B/-/-/- |
- |
2 |
- |
- |
200 |
Butcher Knife +9 |
171/0/0/0 |
B/-/-/- |
- |
2 |
- |
- |
200 |
Butcher Knife +10 |
180/0/0/0 |
B/-/-/- |
- |
3 |
- |
- |
200 |
Butcher Knife +11 |
188/0/0/0 |
A/-/-/- |
- |
- |
1 |
- |
200 |
Butcher Knife +12 |
198/0/0/0 |
A/-/-/- |
- |
- |
1 |
- |
200 |
Butcher Knife +13 |
207/0/0/0 |
A/-/-/- |
- |
- |
2 |
- |
200 |
Butcher Knife +14 |
216/0/0/0 |
A/-/-/- |
- |
- |
3 |
- |
200 |
Butcher Knife +15 |
225/0/0/0 |
A/-/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Weapon durability reduced to 25. Base damage increased.
Requires
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Butcher Knife +0 |
198/0/0/0 |
A/-/-/- |
1 |
|
200 |
Crystal Butcher Knife +1 |
207/0/0/0 |
A/-/-/- |
1 |
|
200 |
Crystal Butcher Knife +2 |
216/0/0/0 |
A/-/-/- |
1 |
|
200 |
Crystal Butcher Knife +3 |
225/0/0/0 |
A/-/-/- |
2 |
|
200 |
Crystal Butcher Knife +4 |
233/0/0/0 |
A/-/-/- |
3 |
|
200 |
Crystal Butcher Knife +5 |
243/0/0/0 |
A/-/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Butcher Knife +0 |
162/0/0/162 |
-/-/-/- |
55/10/40/40 |
1 |
|
200 |
Lightning Butcher Knife +1 |
174/0/0/174 |
-/-/-/- |
55/10/40/43.2 |
1 |
|
200 |
Lightning Butcher Knife +2 |
187/0/0/187 |
-/-/-/- |
55/10/40/46.4 |
1 |
|
200 |
Lightning Butcher Knife +3 |
199/0/0/199 |
-/-/-/- |
55/10/40/49.6 |
2 |
|
200 |
Lightning Butcher Knife +4 |
212/0/0/212 |
-/-/-/- |
55/10/40/52.8 |
3 |
|
200 |
Lightning Butcher Knife +5 |
225/0/0/225 |
-/-/-/- |
55/10/40/56 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
66% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Butcher Knife +0 |
156/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Butcher Knife +1 |
166/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Butcher Knife +2 |
176/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Butcher Knife +3 |
187/0/0/0 |
C/-/-/- |
2 |
200 |
Raw Butcher Knife +4 |
197/0/0/0 |
C/-/-/- |
2 |
200 |
Raw Butcher Knife +5 |
208/0/0/0 |
C/-/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
25% STR scaling, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Butcher Knife +0 |
102/109/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Butcher Knife +1 |
108/116/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Butcher Knife +2 |
115/124/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Butcher Knife +3 |
122/131/0/0 |
D/-/C/- |
2 |
|
|
200 |
Magic Butcher Knife +4 |
129/138/0/0 |
D/-/C/- |
2 |
|
|
200 |
Magic Butcher Knife +5 |
136/146/0/0 |
D/-/C/- |
3 |
|
|
200 |
Magic Butcher Knife +6 |
142/153/0/0 |
D/-/C/- |
|
1 |
|
200 |
Magic Butcher Knife +7 |
149/160/0/0 |
D/-/C/- |
|
1 |
|
200 |
Magic Butcher Knife +8 |
156/167/0/0 |
D/-/C/- |
|
2 |
|
200 |
Magic Butcher Knife +9 |
163/175/0/0 |
D/-/C/- |
|
3 |
|
200 |
Magic Butcher Knife +10 |
170/182/0/0 |
D/-/C/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Butcher Knife +0 |
136/144/0/0 |
E/-/C/- |
1 |
|
200 |
Enchanted Butcher Knife +1 |
141/148/0/0 |
E/-/C/- |
1 |
|
200 |
Enchanted Butcher Knife +2 |
146/152/0/0 |
E/-/B/- |
1 |
|
200 |
Enchanted Butcher Knife +3 |
152/156/0/0 |
E/-/B/- |
2 |
|
200 |
Enchanted Butcher Knife +4 |
157/161/0/0 |
D/-/A/- |
3 |
|
200 |
Enchanted Butcher Knife +5 |
163/167/0/0 |
D/-/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
34% STR scaling, 63% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Butcher Knife +0 |
91/111/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Butcher Knife +1 |
97/118/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Butcher Knife +2 |
103/125/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Butcher Knife +3 |
109/133/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Butcher Knife +4 |
115/140/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Butcher Knife +5 |
122/148/0/0 |
D/-/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Butcher Knife +6 |
128/155/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Butcher Knife +7 |
134/162/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Butcher Knife +8 |
140/170/0/0 |
D/-/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Butcher Knife +9 |
146/177/0/0 |
D/-/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Butcher Knife +10 |
152/185/0/0 |
D/-/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
32% STR, 74% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Butcher Knife +0 |
124/136/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Butcher Knife +1 |
131/142/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Butcher Knife +2 |
138/149/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Butcher Knife +3 |
146/156/0/0 |
D/-/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Butcher Knife +4 |
153/163/0/0 |
D/-/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Butcher Knife +5 |
161/170/0/0 |
D/-/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Butcher Knife +0 |
116/0/116/0 |
-/-/-/- |
55/10/40/40 |
1 |
|
|
200 |
Fire Butcher Knife +1 |
126/0/126/0 |
-/-/-/- |
55/10/40.4/40 |
1 |
|
|
200 |
Fire Butcher Knife +2 |
135/0/135/0 |
-/-/-/- |
55/10/40.8/40 |
1 |
|
|
200 |
Fire Butcher Knife +3 |
144/0/144/0 |
-/-/-/- |
55/10/41.2/40 |
2 |
|
|
200 |
Fire Butcher Knife +4 |
153/0/153/0 |
-/-/-/- |
55/10/41.6/40 |
2 |
|
|
200 |
Fire Butcher Knife +5 |
162/0/162/0 |
-/-/-/- |
55/10/44/40 |
3 |
|
|
200 |
Fire Butcher Knife +6 |
172/0/172/0 |
-/-/-/- |
55/10/42.4/40 |
|
1 |
|
200 |
Fire Butcher Knife +7 |
183/0/183/0 |
-/-/-/- |
55/10/42.8/40 |
|
1 |
|
200 |
Fire Butcher Knife +8 |
194/0/194/0 |
-/-/-/- |
55/10/43.2/40 |
|
2 |
|
200 |
Fire Butcher Knife +9 |
205/0/205/0 |
-/-/-/- |
55/10/43.6/40 |
|
3 |
|
200 |
Fire Butcher Knife +10 |
216/0/216/0 |
-/-/-/- |
55/10/44/40 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Butcher Knife +0 |
140/0/162/0 |
-/-/-/- |
55/10/40/40 |
1 |
|
200 |
Chaos Butcher Knife +1 |
148/0/171/0 |
-/-/-/- |
55/10/40.8/40 |
1 |
|
200 |
Chaos Butcher Knife +2 |
156/0/180/0 |
-/-/-/- |
55/10/41.60/40 |
1 |
|
200 |
Chaos Butcher Knife +3 |
163/0/188/0 |
-/-/-/- |
55/10/42.4/40 |
2 |
|
200 |
Chaos Butcher Knife +4 |
171/0/198/0 |
-/-/-/- |
55/10/43.2/40 |
3 |
|
200 |
Chaos Butcher Knife +5 |
179/0/207/0 |
-/-/-/- |
55/10/44/40 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |