In-Game Description
Ancient sorcery of the lost land of Oolacille.
Transform into something inconspicuous.
A separate stealth spell from Hidden Body.
A skilled stealth sorcerer must be aware of
his or her surroundings and of which
objects are prime candidates for imitation.
Availability
- Sold by Dusk of Oolacile and Elizabeth in the Oolacile Sanctuary after Dusk is taken into Oolacile
General Information
MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
---|---|---|---|---|---|---|---|
0/0/0/0 | 11 | - | 0 frames | 14 Int | 1 Attunement Slot | Dusk of Oolacile / Elizabeth | 3,000 Souls |
- Depending on current location, transforms the caster into a piece of scenery.
- Lasts indefinitely until there is some action from the player. Summoning phantoms doesn't break the spell's effect
- Turning into a pot was shown in early previews of Dark Souls
- Attacking, blocking, rolling, casting and using items will remove the effect from the player.
- The Caster will be forced to move at walking speed.
- The object will retain lighting/shadows relative to the area where the spell was cast.
- Counts as personal buff. Cannot stack with these items/spells:
Bountiful Sunlight, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse,
List of Objects
Undead Asylum | Firelink Shrine | Undead Burg Undead Parish |
The Depths | Blighttown Quelaag's Domain |
Darkroot Garden Darkroot Basin |
---|---|---|---|---|---|
Sen's Fortress | Anor Londo | Duke's Archives Crystal Caves |
Painted World | Demon Ruins Lost Izalith |
Catacombs |
---|---|---|---|---|---|
Tomb of the Giants | New Londo Ruins Valley of the Drakes |
Great Hollow Ash Lake |
Kiln of the First Flame |
Oolacile (all DLC) |
---|---|---|---|---|
Key
MagAdj Modifier: |
The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
Certain enemies are weak or strong against different damage types. |
Uses: | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
Duration: | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
Slot Cost: | The number of attunement slots necessary to attune one instance of a spell. |
Stats Needed: | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
Dex Reduction: | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
NPC Trainer, Training Cost: |
The NPC who can teach the player the spell for the Training Cost. |