A curved sword born from the soul of
Quelaag, daughter of the Witch of Izalith,
who was transformed into a chaos demon.
This blade inherits only the chaotic nature
of Quelaag, and has a unique speckled design.
Blade wielder erodes along with opponents.
Bleed build up is 36 per strike
Drains 20 HP per strike from the wielder. Critical attacks don't trigger this drain
- One-handed strong attack is replaced by a delayed left-to-right horizontal slash.
- Two-handed strong attack is a delayed vertical chop. The blade being held back then released by the left hand provides leverage to create a very forceful chop that can knock down opponents. Also consumes a lot of stamina.
Requires Demon Titanite
85% DEX scaling.
Humanity Effect at +5
- This weapon functions similarly to Hiltless from Demon's Souls
- Shiva of the East was originally meant to betray the player, in the same fashion as Satsuki from Demon's Souls. Like Satsuki who attacks you for the sword Makoto, Shiva was intended to steal the Chaos Blade from you
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Critical:||The damage bonus for backstabs and ripostes.|
|Durability:||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.|
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
|Damage Reduction %:||
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|Stability:||The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.|
|Frampt Souls:||This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.|