Chester's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
snickering-top-hat.png Snickering Top Hat 12/16.2/12/12 13/9/12 19/14/0 0 300 2 -
chester-s-long-coat.png Chester's Long Coat 27/36.5/27/27 30/21/28 44/32/0 0 300 4.5 -
chesters-gloves.png Chester's Gloves 10/13.5/10/10 10/7/10 15/11/0 0 300 1.5 -
chester-s-trousers.png Chester's Trousers 19/25.6/19/19 21/15/20 31/23/0 0 300 3.2 -
Total 68/91.8/68/68 74/52/70 109/80/0 0 - 11.2 -
Fully Upgraded Total 105.3/142.3/105.3/105.3 114.6/80.5/108.5 138.5/101.6/0 0 - 11.2 -
Location Obtained by killing human form of Marvellous Chester.
Chester's Set

Descriptions

Snickering Top Hat

Black top hat worn by Marvellous Chester,
a man of mystery lost in the past.

The wearer of this top hat cracks a dubious,
permanent grin. The Curse of Chester!

Chester's Long Coat

Black leather long coat hat worn by Marvellous Chester,
a man of mystery lost in the past.

This exquisitely sewn aristocratic suit allows its wearer
to move in silence, lending well to stealth.

Chester's Gloves

Leather gloves worn by Marvellous Chester,
a man of mystery lost in the past.

These gloves have no distinguishing features,
but are of extremely high quality.

Chester's Trousers

Black leather trousers worn by Marvellous Chester,
a man of mystery lost in the past.

These exquisitely sewn trousers
are decorated with silver trinkets of varying sizes,
and have straps on the inner legs for carrying crossbow bolts.

Upgrades

Twinkling Titanite


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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