A class is a specialized role chosen for your character upon starting the game. Each one has different starting equipment and abilities. These alternate ways of starting drastically change your beginning game experience. However, your final role is not decided by your starting class. All starting classes may raise stats and progress through the game in a way that allows them to use all equipment and abilities once requirements are met.

Click on any of the class names to receive a more detailed overview of the respective class.

vitality stat icon
attunement stat icon
endurance stat icon
strength stat icon
dexterity stat icon
resistance stat icon
intelligence stat icon
faith stat icon
soul level stat icon
Soul Level
Total Points
(At Starting Level)
Warrior 11 8 12 13 13 11 9 9 4 86 (83@1)
Knight 14 10 10 11 11 10 9 11 5 86 (82@1)
Wanderer 10 11 10 10 14 12 11 8 3 86 (84@1)
Thief 9 11 9 9 15 10 12 11 5 86 (82@1)
Bandit 12 8 14 14 9 11 8 10 4 86 (83@1)
Hunter 11 9 11 12 14 11 9 9 4 86 (83@1)
Sorcerer 8 15 8 9 11 8 15 8 3 82 (80@1)
Pyromancer 10 12 11 12 9 12 10 8 1 84 (84@1)
Cleric 11 11 9 12 8 11 8 14 2 84 (83@1)
Deprived 11 11 11 11 11 11 11 11 6 88 (83@1)

If you subtract the Resistance figure, all classes start with a total of 71 stat points plus one per Soul Level. This is worth noting because Resistance is usually considered useless and not beneficial to level. This means that you should not choose your class based upon who has the most points at SL1 - as long as the class you choose don't have points in stats you aren't going to use, any class is just as good any other.

Information for Beginners:

In Dark Souls, the character plays the role of an undead. Most undead are hollow, and all are labelled pariahs by the society of the Dark Souls world. You can reverse your hollowing process by spending humanity at bonfires, making you appear human. Being human allows you to access certain multiplayer features, such as summoning phantoms or being invaded.

When you're picking a beginning class, it is not a shackle, or anything that keeps you tied to that play style. It merely gives you starting stats for certain characters. When you pick your class, make sure you have time to learn your characters strengths and weaknesses.

Melee combat is required, but magic and ranged combat are highly recommended, especially if you want to tackle high-powered foes early to level faster. Magic is mostly learned from trainers. Miracles are taught by Petrus of Thorolund, sorceries by Griggs of Vinheim and pyromancies by Laurentius of the Great Swamp. Petrus is first met at the Firelink Shrine, the game's hub, while Griggs is rescued from Lower Undead Burg and Laurentius from the depths. Later more advanced trainers will appear. A catalyst and the Soul Arrow sorcery can be purchased immediately after arriving in Firelink from blacksmith Rickert in the New Londo Ruins.

Bows are rarely useful in combat, but are good for stationary foes and pulling enemies. A Short Bow can be purchased early from the Undead Merchant in Undead Burg. Purchasing this bow and about sixty to seventy arrows allows attainment of the Drake Sword, an incredibly powerful sword, to be obtained early. Crossbows are less useful because they can not be manually aimed.

Unlike Demon's Souls, items are used to write and rate comments, create a summoning sign or invade. The Orange Guidance Soapstone is purchased from the Undead Merchant in Undead Burg, the White Sign Soapstone is given by Solaire of Astora if you agree to assist him, and Cracked Red Eye Orbs are available throughout the world.

Dark Souls is nonlinear and there are many effective ways to play and options for where to go. Experimenting with different weapons, spells, and techniques will help you decide what you like. There is no single best weapon or Covenant.

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