In-Game Description
This larger type of greatsword is normally
wielded with two hands due to its weight.
This highly flexible greatsword can be used
to attack in swings or thrusts.
Availability
- Treasure from a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.
General Information
| Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
|---|---|---|---|---|---|---|---|
![]() |
Claymore | 103/0/0/0 (Regular/Thrust) |
200 | 6.0 | 161/10/0/0 C/C/-/- |
60/10/40/40 | 38 |
Move Set
- One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).
Notes
- The Claymore is a good weapon for STR/DEX physical builds (for obvious reason) and can even be good for STR builds for early to mid-game. STR builds need some DEX anyway, and the Claymore's low DEX requirement means most of the time they can wield the Claymore right away. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.
Upgrades
Basic
Standard upgrade path.
Requires
|
Crystal
Claymore durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Claymore +10
- Titanite
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires:
- Claymore+10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires:
- Claymore +5
- Titanite
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Claymore +5
- Green Titanite
- Blue Titanite
|
Enchanted
Enchanted damage added.
Requires
- Magic Claymore +5
- Blue Titanite
|
Divine
Divine upgrade path.
Requires
- Claymore +5
- Green Titanite
- White Titanite
|
Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Claymore +5
- White Titanite
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Claymore +5
- Green Titanite
- Red Titanite
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Claymore +5
- Red Titanite
|
Key
| Damage: | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
| Critical: | The damage bonus for backstabs and ripostes |
| Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
| Weight: | The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
| StatsNeeded: | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands. |
| StatBonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
| FramptSouls: | This is the amount of souls you will receive if you feed the item to Kingseeker Frampt |





