Claymore
claymore on hand

In-Game Description

This larger type of greatsword is normally
wielded with two hands due to its weight.

This highly flexible greatsword can be used
to attack in swings or thrusts.

Availability

Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.

General Information

The Claymore is a good weapon for STR/DEX physical builds (for obvious reason) and can even be good for STR builds for early to mid-game. STR builds need some DEX anyway, and the Claymore's low DEX requirement means most of the time they can wield the Claymore right away. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
claymore.png Claymore 103/0/0/0

(Regular/Thrust)
200 6.0 161/10/0/0

C/C/-/-
60/10/40/40 38 50

Move Set

One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Claymore +0 103/0/0/0 C/C/-/-
Claymore +1 113/0/0/0 C/C/-/- 1 400
Claymore +2 123/0/0/0 C/C/-/- 1 400
Claymore +3 133/0/0/0 C/C/-/- 2 400
Claymore +4 144/0/0/0 C/C/-/- 2 400
Claymore +5 154/0/0/0 C/C/-/- 3 400
Claymore +6 164/0/0/0 C/C/-/- 1 400
Claymore +7 175/0/0/0 C/C/-/- 1 400
Claymore +8 185/0/0/0 C/C/-/- 2 400
Claymore +9 195/0/0/0 C/C/-/- 2 400
Claymore +10 206/0/0/0 C/C/-/- 3 400
Claymore +11 216/0/0/0 C/C/-/- 1 400
Claymore +12 226/0/0/0 C/C/-/- 1 400
Claymore +13 236/0/0/0 C/C/-/- 2 400
Claymore +14 247/0/0/0 C/C/-/- 3 400
Claymore +15 257/0/0/0 C/C/-/- 1 400

Crystal

Claymore durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Claymore +0 226/0/0/0 C/C/-/- 1 400
Crystal Claymore +1 236/0/0/0 C/C/-/- 1 400
Crystal Claymore +2 247/0/0/0 C/C/-/- 1 400
Crystal Claymore +3 257/0/0/0 C/C/-/- 2 400
Crystal Claymore +4 267/0/0/0 C/C/-/- 3 400
Crystal Claymore +5 278/0/0/0 C/C/-/- 1 400

Lightning

Adds lightning damage. All stat bonuses removed.
Requires:

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Claymore +0 185/0/0/185 -/-/-/- 60/10/40/40 1 400
Lightning Claymore +1 199/0/0/199 -/-/-/- 60/10/40/43.2 1 400
Lightning Claymore +2 214/0/0/214 -/-/-/- 60/10/40/46.4 1 400
Lightning Claymore +3 228/0/0/228 -/-/-/- 60/10/40/49.6 2 400
Lightning Claymore +4 243/0/0/243 -/-/-/- 60/10/40/52.8 3 400
Lightning Claymore +5 257/0/0/257 -/-/-/- 60/10/40/56.0 1 400

Raw

Base damage increased. Stat bonuses reduced.
Requires:

Name Damage Stat Bonuses L. Shard Souls
Raw Claymore +0 177/0/0/0 D/D/-/- 1 400
Raw Claymore +1 188/0/0/0 D/D/-/- 1 400
Raw Claymore +2 200/0/0/0 D/D/-/- 1 400
Raw Claymore +3 212/0/0/0 D/D/-/- 2 400
Raw Claymore +4 224/0/0/0 D/D/-/- 2 400
Raw Claymore +5 236/0/0/0 D/D/-/- 3 400

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Claymore +0 115/126/0/0 E/E/C/- 1 400
Magic Claymore +1 123/134/0/0 E/E/C/- 1 400
Magic Claymore +2 130/142/0/0 E/E/C/- 1 400
Magic Claymore +3 138/151/0/0 E/E/C/- 2 400
Magic Claymore +4 146/159/0/0 E/E/C/- 2 400
Magic Claymore +5 154/168/0/0 E/E/C/- 3 400
Magic Claymore +6 161/176/0/0 E/E/B/- 1 400
Magic Claymore +7 169/184/0/0 E/E/B/- 1 400
Magic Claymore +8 177/193/0/0 E/E/B/- 2 400
Magic Claymore +9 184/201/0/0 E/E/B/- 3 400
Magic Claymore +10 192/210/0/0 E/E/B/- 1 400

Enchanted

Enchanted damage added.
Requires

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Claymore +0 154/164/0/0 E/E/B/- 1 400
Enchanted Claymore +1 160/168/0/0 E/E/B/- 1 400
Enchanted Claymore +2 166/173/0/0 E/E/A/- 1 400
Enchanted Claymore +3 172/178/0/0 E/E/A/- 2 400
Enchanted Claymore +4 178/183/0/0 E/E/A/- 3 400
Enchanted Claymore +5 184/190/0/0 E/E/A/- 1 400

Divine

Divine upgrade path.
Requires

Name Damage Stat Bonuses Aux effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Claymore +0 105/127/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +1 112/136/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +2 119/144/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +3 126/153/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +4 133/161/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +5 140/170/0/0 D/E/-/C 0/0/110/- 3 400
Divine Claymore +6 147/178/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +7 154/187/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +8 161/195/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +9 168/204/0/0 D/E/-/C 0/0/110/- 3 400
Divine Claymore +10 175/212/0/0 D/E/-/B 0/0/110/- 1 400

Occult

Occult damage added.
Requires

Name Damage Stat Bonuses Aux effects White Titanite Chunk White Titanite Slab Souls
Occult Claymore +0 142/154/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +1 150/161/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +2 159/169/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +3 167/177/0/0 D/E/-/B 0/0/-/110 2 400
Occult Claymore +4 176/184/0/0 D/D/-/A 0/0/-/110 3 400
Occult Claymore +5 184/192/0/0 D/D/-/A 0/0/-/110 1 400

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Claymore +0 133/0/133/0 -/-/-/- 60/10/40/40 1 400
Fire Claymore +1 144/0/144/0 -/-/-/- 60/10/40.4/40 1 400
Fire Claymore +2 154/0/154/0 -/-/-/- 60/10/40.8/40 1 400
Fire Claymore +3 164/0/164/0 -/-/-/- 60/10/41.2/40 2 400
Fire Claymore +4 175/0/175/0 -/-/-/- 60/10/41.6/40 2 400
Fire Claymore +5 185/0/185/0 -/-/-/- 60/10/42.0/40 3 400
Fire Claymore +6 197/0/197/0 -/-/-/- 60/10/42.4/40 1 400
Fire Claymore +7 210/0/210/0 -/-/-/- 60/10/42.8/40 1 400
Fire Claymore +8 222/0/222/0 -/-/-/- 60/10/43.2/40 2 400
Fire Claymore +9 234/0/234/0 -/-/-/- 60/10/43.6/40 3 400
Fire Claymore +10 247/0/247/0 -/-/-/- 60/10/44.0/40 1 400

Chaos

Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Claymore +0 162/0/187/0 -/-/-/- 60/10/40/40 1 400
Chaos Claymore +1 171/0/197/0 -/-/-/- 60/10/40.8/40 1 400
Chaos Claymore +2 180/0/208/0 -/-/-/- 60/10/41.6/40 1 400
Chaos Claymore +3 188/0/218/0 -/-/-/- 60/10/42.4/40 2 400
Chaos Claymore +4 198/0/228/0 -/-/-/- 60/10/43.2/40 3 400
Chaos Claymore +5 207/0/239/0 -/-/-/- 60/10/44.0/40 1 400

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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