Cleric Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
priest-s-hat.png Priest's Hat 8/9.4/8/8 9/5/7 9/8/0 0 350 1.2 100
holy-robe.png Holy Robe 22/26/22/22 23/14/19 24/20/0 0 350 4.0 100
traveling-gloves.png Traveling Gloves 5/5.9/5/5 5/3/4 5/4/0 0 350 0.7 100
holy-trousers.png Holy Trousers 14/16.5/14/14 15/8/12 15/13/0 0 350 2 100
Total 49/57.8/49/49 52/30/42 53/45/0 0 - 7.9 400
Fully Upgraded Total 118.6/139.9/118.6/118.6 125.9/72.4/101.6 74.2/63/0 0 - 7.9 400
Location Starting equip Cleric
Treasure: The Catacombs
Cleric Set

Descriptions

Priest's Hat

Distinctive hat worn only by Way of White
priests in Thorolund.

It is simply meant to show their position
within the hierarchy. It holds almost no
meaning in the land of Lordran.

Holy Robe

Robe donned by the men of the cloth. Though plain
to the eye, its hardy fabric repels rain and
keeps the body warm.

Those dissatisfied with church teachings
must test their faith by going on a spiritual
journey. Such is the ritual of self-purification
of the Way of the White.

Travelling Gloves

Thick, sturdy gloves made for travelers on
extended journeys.

Holy Trousers

Trousers donned by the men of the cloth, Though
plain to the naked eye, their hardy fabric
repels rain and keeps the body warm.

Those dissatisfied with church teachings
must test their faith by going on a spiritual
journey. Such is the ritual of self-purification
of the Way of the White.

Upgrades

Titanite


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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