In-Game Description
A simple wooden club.
This simple bladeless strike weapon is
effective against most foes, is easily
handled, and can break the guard of a shield.
However, a single miss makes one wide open,
so timing and proximities are crucial.
Availability
Sold by Undead Merchant (Male) in Undead Burg for 150 souls
An Occult Club is dropped by a Mimic in Anor Londo, in the same room as Havel's Set, behind an illusionary wall nearby the third bonfire
Starting weapon of the Deprived class
General Information
Like many weapons in the Hammer class, this weapon will cause the character to stagger upon missing an attack
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Club |
87/0/0/0
(Strike) |
100 |
250 |
3.0 |
10/0/0/0
A/-/-/- |
45/10/30/30 |
30 |
50 |
|
Move Set
1 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal swing. |
|
2 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 or L2 |
Guard |
|
Upgrades
Basic
Standard upgrade path.
Requires Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
110% STR scaling
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Club +0 |
87/0/0/0 |
A/-/-/- |
- |
- |
- |
- |
- |
Club +1 |
95/0/0/0 |
A/-/-/- |
1 |
- |
- |
- |
200 |
Club +2 |
104/0/0/0 |
A/-/-/- |
1 |
- |
- |
- |
200 |
Club +3 |
113/0/0/0 |
A/-/-/- |
2 |
- |
- |
- |
200 |
Club +4 |
121/0/0/0 |
A/-/-/- |
2 |
- |
- |
- |
200 |
Club +5 |
130/0/0/0 |
A/-/-/- |
3 |
- |
- |
- |
200 |
Club +6 |
136/0/0/0 |
A/-/-/- |
- |
1 |
- |
- |
200 |
Club +7 |
142/0/0/0 |
A/-/-/- |
- |
1 |
- |
- |
200 |
Club +8 |
148/0/0/0 |
A/-/-/- |
- |
2 |
- |
- |
200 |
Club +9 |
154/0/0/0 |
A/-/-/- |
- |
2 |
- |
- |
200 |
Club +10 |
160/0/0/0 |
A/-/-/- |
- |
3 |
- |
- |
200 |
Club +11 |
165/0/0/0 |
A/-/-/- |
- |
- |
1 |
- |
200 |
Club +12 |
169/0/0/0 |
A/-/-/- |
- |
- |
1 |
- |
200 |
Club +13 |
174/0/0/0 |
A/-/-/- |
- |
- |
2 |
- |
200 |
Club +14 |
178/0/0/0 |
A/-/-/- |
- |
- |
3 |
- |
200 |
Club +15 |
182/0/0/0 |
A/-/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
110% STR scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Crystal Club +0 |
174/0/0/0 |
A/-/-/- |
1 |
|
Crystal Club +1 |
178/0/0/0 |
A/-/-/- |
1 |
|
Crystal Club +2 |
182/0/0/0 |
A/-/-/- |
1 |
|
Crystal Club +3 |
187/0/0/0 |
A/-/-/- |
2 |
|
Crystal Club +4 |
191/0/0/0 |
A/-/-/- |
3 |
|
Crystal Club +5 |
195/0/0/0 |
A/-/-/- |
|
1 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Lightning Club +0 |
148/0/0/148 |
-/-/-/- |
45/10/30/30 |
1 |
|
Lightning Club +1 |
153/0/0/153 |
-/-/-/- |
45/10/30/32.4 |
1 |
|
Lightning Club +2 |
159/0/0/159 |
-/-/-/- |
45/10/30/34.8 |
1 |
|
Lightning Club +3 |
164/0/0/164 |
-/-/-/- |
45/10/30/37.2 |
2 |
|
Lightning Club +4 |
169/0/0/169 |
-/-/-/- |
45/10/30/39.6 |
3 |
|
Lightning Club +5 |
177/0/0/177 |
-/-/-/- |
45/10/30/42 |
|
1 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
82% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Raw Club +0 |
150/0/0/0 |
B/-/-/- |
1 |
Raw Club +1 |
157/0/0/0 |
B/-/-/- |
1 |
Raw Club +2 |
164/0/0/0 |
B/-/-/- |
1 |
Raw Club +3 |
171/0/0/0 |
B/-/-/- |
2 |
Raw Club +4 |
178/0/0/0 |
B/-/-/- |
2 |
Raw Club +5 |
185/0/0/0 |
B/-/-/- |
3 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
31% STR, 79% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Magic Club +0 |
97/106/0/0 |
D/-/B/- |
1 |
|
|
Magic Club +1 |
102/111/0/0 |
D/-/B/- |
1 |
|
|
Magic Club +2 |
106/116/0/0 |
D/-/B/- |
1 |
|
|
Magic Club +3 |
111/121/0/0 |
D/-/B/- |
2 |
|
|
Magic Club +4 |
115/126/0/0 |
D/-/B/- |
2 |
|
|
Magic Club +5 |
120/131/0/0 |
D/-/B/- |
3 |
|
|
Magic Club +6 |
123/134/0/0 |
D/-/B/- |
|
1 |
|
Magic Club +7 |
126/138/0/0 |
D/-/B/- |
|
1 |
|
Magic Club +8 |
130/142/0/0 |
D/-/B/- |
|
2 |
|
Magic Club +9 |
133/145/0/0 |
D/-/B/- |
|
3 |
|
Magic Club +10 |
136/149/0/0 |
D/-/B/- |
|
|
1 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
22% STR, 77% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Enchanted Club +0 |
117/126/0/0 |
D/-/B/- |
1 |
|
Enchanted Club +1 |
113/121/0/0 |
D/-/B/- |
1 |
|
Enchanted Club +2 |
116/124/0/0 |
D/-/A/- |
1 |
|
Enchanted Club +3 |
119/128/0/0 |
D/-/A/- |
2 |
|
Enchanted Club +4 |
122/131/0/0 |
D/-/A/- |
3 |
|
Enchanted Club +5 |
126/135/0/0 |
D/-/A/- |
|
1 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
42% STR, 79% FAI scaling
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Divine Club +0 |
88/108/0/0 |
D/-/-/B |
0/0/110/- |
1 |
|
|
Divine Club +1 |
92/113/0/0 |
D/-/-/B |
0/0/110/- |
1 |
|
|
Divine Club +2 |
96/118/0/0 |
D/-/-/B |
0/0/110/- |
1 |
|
|
Divine Club +3 |
100/123/0/0 |
D/-/-/B |
0/0/110/- |
2 |
|
|
Divine Club +4 |
105/128/0/0 |
D/-/-/B |
0/0/110/- |
2 |
|
|
Divine Club +5 |
109/133/0/0 |
D/-/-/B |
0/0/110/- |
3 |
|
|
Divine Club +6 |
112/136/0/0 |
D/-/-/B |
0/0/110/- |
|
1 |
|
Divine Club +7 |
115/140/0/0 |
D/-/-/B |
0/0/110/- |
|
1 |
|
Divine Club +8 |
118/144/0/0 |
D/-/-/B |
0/0/110/- |
|
2 |
|
Divine Club +9 |
120/147/0/0 |
D/-/-/B |
0/0/110/- |
|
3 |
|
Divine Club +10 |
123/151/0/0 |
D/-/-/B |
0/0/110/- |
|
|
1 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
39% STR, 92% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Occult Club +0 |
111/120/0/0 |
D/-/-/A |
0/0/-/110 |
1 |
|
Occult Club +1 |
114/123/0/0 |
D/-/-/A |
0/0/-/110 |
1 |
|
Occult Club +2 |
118/126/0/0 |
D/-/-/A |
0/0/-/110 |
1 |
|
Occult Club +3 |
121/130/0/0 |
D/-/-/A |
0/0/-/110 |
2 |
|
Occult Club +4 |
125/133/0/0 |
D/-/-/A |
0/0/-/110 |
3 |
|
Occult Club +5 |
129/136/0/0 |
D/-/-/A |
0/0/-/110 |
|
1 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Fire Club +0 |
116/0/116/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
|
Fire Club +1 |
122/0/122/0 |
-/-/-/- |
45/10/30.3/30 |
1 |
|
|
Fire Club +2 |
128/0/128/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
|
Fire Club +3 |
134/0/134/0 |
-/-/-/- |
45/10/30.9/30 |
2 |
|
|
Fire Club +4 |
140/0/140/0 |
-/-/-/- |
45/10/31.2/30 |
2 |
|
|
Fire Club +5 |
148/0/148/0 |
-/-/-/- |
45/10/31.5/30 |
3 |
|
|
Fire Club +6 |
152/0/152/0 |
-/-/-/- |
45/10/31.8/30 |
|
1 |
|
Fire Club +7 |
155/0/155/0 |
-/-/-/- |
45/10/32.1/30 |
|
1 |
|
Fire Club +8 |
159/0/159/0 |
-/-/-/- |
45/10/32.4/30 |
|
2 |
|
Fire Club +9 |
162/0/162/0 |
-/-/-/- |
45/10/32.7/30 |
|
3 |
|
Fire Club +10 |
169/0/169/0 |
-/-/-/- |
45/10/33/30 |
|
|
1 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Chaos Club +0 |
129/0/150/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
Chaos Club +1 |
132/0/153/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
Chaos Club +2 |
134/0/155/0 |
-/-/-/- |
45/10/31.2/30 |
1 |
|
Chaos Club +3 |
136/0/158/0 |
-/-/-/- |
45/10/31.8/30 |
2 |
|
Chaos Club +4 |
139/0/161/0 |
-/-/-/- |
45/10/32.4/30 |
3 |
|
Chaos Club +5 |
142/0/165/0 |
-/-/-/- |
45/10/33/30 |
|
1 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |