Club
Club

In-Game Description

A simple wooden club.
This simple bladeless strike weapon is
effective against most foes, is easily
handled, and can break the guard of a shield.
However, a single miss makes one wide open,
so timing and proximities are crucial.

Availability

Sold by Undead Merchant (Male) in Undead Burg for 150 souls

An Occult Club is dropped by a Mimic in Anor Londo, in the same room as Havel's Set, behind an illusionary wall nearby the third bonfire

Starting weapon of the Deprived class

General Information

Like many weapons in the Hammer class, this weapon will cause the character to stagger upon missing an attack

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
club.png Club 87/0/0/0

(Strike)
100 250 3.0 101/0/0/0

A/-/-/-
45/10/30/30 30 ?

Move Set

Upgrades

Basic

Standard upgrade path.
Requires Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

110% STR scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Club +0 87/0/0/0 A/-/-/- - - - - -
Club +1 95/0/0/0 A/-/-/- 1 - - - 200
Club +2 104/0/0/0 A/-/-/- 1 - - - 200
Club +3 113/0/0/0 A/-/-/- 2 - - - 200
Club +4 121/0/0/0 A/-/-/- 2 - - - 200
Club +5 130/0/0/0 A/-/-/- 3 - - - 200
Club +6 136/0/0/0 A/-/-/- - 1 - - 200
Club +7 142/0/0/0 A/-/-/- - 1 - - 200
Club +8 148/0/0/0 A/-/-/- - 2 - - 200
Club +9 154/0/0/0 A/-/-/- - 2 - - 200
Club +10 160/0/0/0 A/-/-/- - 3 - - 200
Club +11 165/0/0/0 A/-/-/- - - 1 - 200
Club +12 169/0/0/0 A/-/-/- - - 1 - 200
Club +13 174/0/0/0 A/-/-/- - - 2 - 200
Club +14 178/0/0/0 A/-/-/- - - 3 - 200
Club +15 182/0/0/0 A/-/-/- - - - 1 200

Crystal

Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

110% STR scaling.

Name Damage Stat Bonuses Chunk Slab
Crystal Club +0 174/0/0/0 A/-/-/- 1
Crystal Club +1 178/0/0/0 A/-/-/- 1
Crystal Club +2 182/0/0/0 A/-/-/- 1
Crystal Club +3 187/0/0/0 A/-/-/- 2
Crystal Club +4 191/0/0/0 A/-/-/- 3
Crystal Club +5 195/0/0/0 A/-/-/- 1

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab
Lightning Club +0 148/0/0/148 -/-/-/- 45/10/30/30 1
Lightning Club +1 153/0/0/153 -/-/-/- 45/10/30/32.4 1
Lightning Club +2 159/0/0/159 -/-/-/- 45/10/30/34.8 1
Lightning Club +3 164/0/0/164 -/-/-/- 45/10/30/37.2 2
Lightning Club +4 169/0/0/169 -/-/-/- 45/10/30/39.6 3
Lightning Club +5 177/0/0/177 -/-/-/- 45/10/30/42 1

Raw

Base damage increased. Stat bonuses reduced.
Requires

82% STR scaling.

Name Damage Stat Bonuses L. Shard
Raw Club +0 150/0/0/0 B/-/-/- 1
Raw Club +1 157/0/0/0 B/-/-/- 1
Raw Club +2 164/0/0/0 B/-/-/- 1
Raw Club +3 171/0/0/0 B/-/-/- 2
Raw Club +4 178/0/0/0 B/-/-/- 2
Raw Club +5 185/0/0/0 B/-/-/- 3

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

31% STR, 79% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Club +0 97/106/0/0 D/-/B/- 1
Magic Club +1 102/111/0/0 D/-/B/- 1
Magic Club +2 106/116/0/0 D/-/B/- 1
Magic Club +3 111/121/0/0 D/-/B/- 2
Magic Club +4 115/126/0/0 D/-/B/- 2
Magic Club +5 120/131/0/0 D/-/B/- 3
Magic Club +6 123/134/0/0 D/-/B/- 1
Magic Club +7 126/138/0/0 D/-/B/- 1
Magic Club +8 130/142/0/0 D/-/B/- 2
Magic Club +9 133/145/0/0 D/-/B/- 3
Magic Club +10 136/149/0/0 D/-/B/- 1

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

22% STR, 77% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Club +0 117/126/0/0 D/-/B/- 1
Enchanted Club +1 113/121/0/02 D/-/B/- 1
Enchanted Club +2 116/124/0/0 D/-/A/- 1
Enchanted Club +3 119/128/0/0 D/-/A/- 2
Enchanted Club +4 122/131/0/0 D/-/A/- 3
Enchanted Club +5 126/135/0/0 D/-/A/- 1

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

42% STR, 79% FAI scaling

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Club +0 88/108/0/0 D/-/-/B 0/0/110/- 1
Divine Club +1 92/113/0/0 D/-/-/B 0/0/110/- 1
Divine Club +2 96/118/0/0 D/-/-/B 0/0/110/- 1
Divine Club +3 100/123/0/0 D/-/-/B 0/0/110/- 2
Divine Club +4 105/128/0/0 D/-/-/B 0/0/110/- 2
Divine Club +5 109/133/0/0 D/-/-/B 0/0/110/- 3
Divine Club +6 112/136/0/0 D/-/-/B 0/0/110/- 1
Divine Club +7 115/140/0/0 D/-/-/B 0/0/110/- 1
Divine Club +8 118/144/0/0 D/-/-/B 0/0/110/- 2
Divine Club +9 120/147/0/0 D/-/-/B 0/0/110/- 3
Divine Club +10 123/151/0/0 D/-/-/B 0/0/110/- 1

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

39% STR, 92% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Club +0 111/120/0/0 D/-/-/A 0/0/-/110 1
Occult Club +1 114/123/0/0 D/-/-/A 0/0/-/110 1
Occult Club +2 118/126/0/0 D/-/-/A 0/0/-/110 1
Occult Club +3 121/130/0/0 D/-/-/A 0/0/-/110 2
Occult Club +4 125/133/0/0 D/-/-/A 0/0/-/110 3
Occult Club +5 129/136/0/0 D/-/-/A 0/0/-/110 1

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Club +0 116/0/116/0 -/-/-/- 45/10/30/30 1
Fire Club +1 122/0/122/0 -/-/-/- 45/10/30.3/30 1
Fire Club +2 128/0/128/0 -/-/-/- 45/10/30.6/30 1
Fire Club +3 134/0/134/0 -/-/-/- 45/10/30.9/30 2
Fire Club +4 140/0/140/0 -/-/-/- 45/10/31.2/30 2
Fire Club +5 148/0/148/0 -/-/-/- 45/10/31.5/30 3
Fire Club +6 152/0/152/0 -/-/-/- 45/10/31.8/30 1
Fire Club +7 155/0/155/0 -/-/-/- 45/10/32.1/30 1
Fire Club +8 159/0/159/0 -/-/-/- 45/10/32.4/30 2
Fire Club +9 162/0/162/0 -/-/-/- 45/10/32.7/30 3
Fire Club +10 169/0/169/0 -/-/-/- 45/10/33/30 1

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Club +0 129/0/150/0 -/-/-/- 45/10/30/30 1
Chaos Club +1 132/0/153/0 -/-/-/- 45/10/30.6/30 1
Chaos Club +2 134/0/155/0 -/-/-/- 45/10/31.2/30 1
Chaos Club +3 136/0/158/0 -/-/-/- 45/10/31.8/30 2
Chaos Club +4 139/0/161/0 -/-/-/- 45/10/32.4/30 3
Chaos Club +5 142/0/165/0 -/-/-/- 45/10/33/30 1

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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