In-Game Description
Composite bow emphasizing power.
Requires more strength than standard bows.
Fires Faster than the Longbow.
However, its range is shorter, making it
unfit for sniping
Availability
Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control.
General Information
Has the shortest range of all bows.
When used in conjunction with Large Arrows, the effective range is slightly shorter than the maximum lock-on range.
Image |
Name |
Damage |
Critical Bonus |
Range |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Frampt Souls |
 |
Composite Bow |
55/0/0/0 |
100 |
38 |
100 |
1.0 |
11/12/0/0
C/C/-/- |
50 |
Upgrades
Basic
Standard upgrade path.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Composite Bow +0 |
55/0/0/0 |
C/C/-/- |
|
|
Composite Bow +1 |
60/0/0/0 |
C/C/-/- |
x1 Titanite Shard |
200 |
Composite Bow +2 |
66/0/0/0 |
C/C/-/- |
x1 Titanite Shard |
200 |
Composite Bow +3 |
71/0/0/0 |
C/C/-/- |
x2 Titanite Shard |
200 |
Composite Bow +4 |
77/0/0/0 |
C/C/-/- |
x2 Titanite Shard |
200 |
Composite Bow +5 |
82/0/0/0 |
C/C/-/- |
x3 Titanite Shard |
200 |
Composite Bow +6 |
88/0/0/0 |
C/C/-/- |
x1 Lg. Titanite Shard |
200 |
Composite Bow +7 |
93/0/0/0 |
C/C/-/- |
x1 Lg. Titanite Shard |
200 |
Composite Bow +8 |
99/0/0/0 |
C/C/-/- |
x2 Lg. Titanite Shard |
200 |
Composite Bow +9 |
104/0/0/0 |
C/C/-/- |
x2 Lg. Titanite Shard |
200 |
Composite Bow +10 |
110/0/0/0 |
C/C/-/- |
x3 Lg. Titanite Shard |
200 |
Composite Bow +11 |
115/0/0/0 |
C/C/-/- |
x1 Titanite Chunk |
200 |
Composite Bow +12 |
121/0/0/0 |
C/C/-/- |
x1 Titanite Chunk |
200 |
Composite Bow +13 |
126/0/0/0 |
C/C/-/- |
x2 Titanite Chunk |
200 |
Composite Bow +14 |
132/0/0/0 |
C/C/-/- |
x3 Titanite Chunk |
200 |
Composite Bow +15 |
137/0/0/0 |
C/C/-/- |
x1 Titanite Slab |
200 |
|
Crystal
Composite Bow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Crystal Composite Bow +0 |
121/0/0/0 |
C/C/-/- |
1x Titanite Chunk |
200 |
Crystal Composite Bow +1 |
126/0/0/0 |
C/C/-/- |
1x Titanite Chunk |
200 |
Crystal Composite Bow +2 |
132/0/0/0 |
C/C/-/- |
1x Titanite Chunk |
200 |
Crystal Composite Bow +3 |
137/0/0/0 |
C/C/-/- |
2x Titanite Chunk |
200 |
Crystal Composite Bow +4 |
143/0/0/0 |
C/C/-/- |
3x Titanite Chunk |
200 |
Crystal Composite Bow +5 |
148/0/0/0 |
C/C/-/- |
1x Titanite Slab |
200 |
|
Lightning
Lighting Damage Added.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Lightning Composite Bow +0 |
132/0/0/154 |
-/-/-/- |
1x Titanite Chunk |
200 |
Lightning Composite Bow +1 |
141/0/0/163 |
-/-/-/- |
1x Titanite Chunk |
200 |
Lightning Composite Bow +2 |
151/0/0/173 |
-/-/-/- |
1x Titanite Chunk |
200 |
Lightning Composite Bow +3 |
161/0/0/183 |
-/-/-/- |
2x Titanite Chunk |
200 |
Lightning Composite Bow +4 |
171/0/0/193 |
-/-/-/- |
3x Titanite Chunk |
200 |
Lightning Composite Bow +5 |
181/0/0/203 |
-/-/-/- |
1x Titanite Slab |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Raw Composite Bow +0 |
94/0/0/0 |
D/D/-/- |
1x Lg. Titanite Shard |
200 |
Raw Composite Bow +1 |
100/0/0/0 |
D/D/-/- |
1x Lg. Titanite Shard |
200 |
Raw Composite Bow +2 |
107/0/0/0 |
D/D/-/- |
1x Lg. Titanite Shard |
200 |
Raw Composite Bow +3 |
113/0/0/0 |
D/D/-/- |
2x Lg. Titanite Shard |
200 |
Raw Composite Bow +4 |
119/0/0/0 |
D/D/-/- |
2x Lg. Titanite Shard |
200 |
Raw Composite Bow +5 |
126/0/0/0 |
D/D/-/- |
3x Lg. Titanite Shard |
200 |
|
Magic
Adds magic damage. Increased damage bonus from intelligence.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Magic Composite Bow +0 |
61/67/0/0 |
E/E/B/- |
x1 Green Titanite Shard |
200 |
Magic Composite Bow +1 |
65/72/0/0 |
E/E/B/- |
x1 Green Titanite Shard |
200 |
Magic Composite Bow +2 |
69/76/0/0 |
E/E/B/- |
x1 Green Titanite Shard |
200 |
Magic Composite Bow +3 |
73/81/0/0 |
E/E/B/- |
x2 Green Titanite Shard |
200 |
Magic Composite Bow +4 |
77/85/0/0 |
E/E/B/- |
x2 Green Titanite Shard |
200 |
Magic Composite Bow +5 |
82/90/0/0 |
E/E/B/- |
x3 Green Titanite Shard |
200 |
Magic Composite Bow +6 |
86/94/0/0 |
E/E/B/- |
x1 Blue Titanite Chunk |
200 |
Magic Composite Bow +7 |
90/99/0/0 |
E/E/B/- |
x1 Blue Titanite Chunk |
200 |
Magic Composite Bow +8 |
94/103/0/0 |
E/E/B/- |
x2 Blue Titanite Chunk |
200 |
Magic Composite Bow +9 |
98/108/0/0 |
E/E/A/- |
x1 Blue Titanite Chunk |
200 |
Magic Composite Bow +10 |
102/112/0/0 |
E/E/A/- |
x1 Blue Titanite Slab |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Enchanted Composite Bow +0 |
82/88/0/0 |
E/E/B/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Composite Bow +1 |
85/90/0/0 |
E/E/B/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Composite Bow +2 |
88/93/0/0 |
E/E/B/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Composite Bow +3 |
91/95/0/0 |
E/E/A/- |
x2 Blue Titanite Chunk |
200 |
Enchanted Composite Bow +4 |
95/98/0/0 |
E/E/A/- |
x3 Blue Titanite Chunk |
200 |
Enchanted Composite Bow +5 |
98/102/0/0 |
E/E/A/- |
x1 Blue Titanite Slab |
200 |
|
Divine
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
Name |
Damage |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Divine Composite Bow +0 |
55/67/0/0 |
D/D/-/B |
0/0/110/- |
1x Green Titanite Shard |
200 |
Divine Composite Bow +1 |
59/72/0/0 |
D/D/-/B |
0/0/110/- |
1x Green Titanite Shard |
200 |
Divine Composite Bow +2 |
62/76/0/0 |
D/D/-/B |
0/0/110/- |
1x Green Titanite Shard |
200 |
Divine Composite Bow +3 |
66/81/0/0 |
D/D/-/B |
0/0/110/- |
2x Green Titanite Shard |
200 |
Divine Composite Bow +4 |
70/85/0/0 |
D/D/-/B |
0/0/110/- |
2x Green Titanite Shard |
200 |
Divine Composite Bow +5 |
74/90/0/0 |
D/D/-/B |
0/0/110/- |
3x Green Titanite Shard |
200 |
Divine Composite Bow +6 |
77/94/0/0 |
D/D/-/B |
0/0/110/- |
1x White Titanite Chunk |
200 |
Divine Composite Bow +7 |
81/99/0/0 |
D/D/-/B |
0/0/110/- |
1x White Titanite Chunk |
200 |
Divine Composite Bow +8 |
85/103/0/0 |
D/D/-/B |
0/0/110/- |
2x White Titanite Chunk |
200 |
Divine Composite Bow +9 |
88/108/0/0 |
D/D/-/A |
0/0/110/- |
3x White Titanite Chunk |
200 |
Divine Composite Bow +10 |
92/112/0/0 |
D/D/-/A |
0/0/110/- |
1x White Titanite Slab |
200 |
|
Occult
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
Name |
Damage |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Occult Composite Bow +0 |
76/82/0/0 |
D/D/-/A |
0/0/-/110 |
1x White Titanite Chunk |
200 |
Occult Composite Bow +1 |
80/86/0/0 |
D/D/-/A |
0/0/-/110 |
1x White Titanite Chunk |
200 |
Occult Composite Bow +2 |
85/90/0/0 |
D/D/-/A |
0/0/-/110 |
1x White Titanite Chunk |
200 |
Occult Composite Bow +3 |
89/94/0/0 |
D/D/-/A |
0/0/-/110 |
2x White Titanite Chunk |
200 |
Occult Composite Bow +4 |
94/98/0/0 |
D/D/-/A |
0/0/-/110 |
3x White Titanite Chunk |
200 |
Occult Composite Bow +5 |
98/102/0/0 |
D/D/-/A |
0/0/-/110 |
1x White Titanite Slab |
200 |
|
Fire
Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Fire Composite Bow +0 |
82/0/82/0 |
-/-/-/- |
1x Green Titanite Shard |
200 |
Fire Composite Bow +1 |
92/0/92/0 |
-/-/-/- |
1x Green Titanite Shard |
200 |
Fire Composite Bow +2 |
102/0/102/0 |
-/-/-/- |
1x Green Titanite Shard |
200 |
Fire Composite Bow +3 |
112/0/112/0 |
-/-/-/- |
2x Green Titanite Shard |
200 |
Fire Composite Bow +4 |
122/0/122/0 |
-/-/-/- |
2x Green Titanite Shard |
200 |
Fire Composite Bow +5 |
132/0/132/0 |
-/-/-/- |
3x Green Titanite Shard |
200 |
Fire Composite Bow +6 |
141/0/141/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Fire Composite Bow +7 |
151/0/151/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Fire Composite Bow +8 |
161/0/161/0 |
-/-/-/- |
2x Red Titanite Chunk |
200 |
Fire Composite Bow +9 |
171/0/171/0 |
-/-/-/- |
3x Red Titanite Chunk |
200 |
Fire Composite Bow +10 |
181/0/181/0 |
-/-/-/- |
1x Red Titanite Slab |
200 |
|
Chaos
Base damage increased. Stat bonuses reduced.
Requires
Name |
Damage |
Stat Bonuses |
Upgrade Requirements |
Souls |
Chaos Composite Bow +0 |
91/0/117/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Chaos Composite Bow +1 |
98/0/128/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Chaos Composite Bow +2 |
105/0/138/0 |
-/-/-/- |
1x Red Titanite Chunk |
200 |
Chaos Composite Bow +3 |
112/0/149/0 |
-/-/-/- |
2x Red Titanite Chunk |
200 |
Chaos Composite Bow +4 |
120/0/160/0 |
-/-/-/- |
3x Red Titanite Chunk |
200 |
Chaos Composite Bow +5 |
127/0/170/0 |
-/-/-/- |
1x Red Titanite Slab |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
Range: |
The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
Durability: |
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Requirements: |
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |