Composite Bow
composite bow on hand

In-Game Description

Composite bow emphasizing power.
Requires more strength than standard bows.
Fires Faster than the Longbow.

However, its range is shorter, making it
unfit for sniping

Availability

Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control.

General Information

Image Name Damage Critical Bonus Range Durability Weight Stats Needed
Stat Bonuses
composite-bow.png Composite Bow 55/0/0/0 100 38 100 1.0 11/12/0/01

C/C/-/-

Notes

  • Has the shortest range of all bows.
  • When used in conjunction with Large Arrows, the effective range is slightly shorter than the maximum lock-on range.

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Composite Bow +0 55/0/0/0 C/C/-/-
Composite Bow +1 60/0/0/0 C/C/-/- x1 Titanite Shard 200
Composite Bow +2 66/0/0/0 C/C/-/- x1 Titanite Shard 200
Composite Bow +3 71/0/0/0 C/C/-/- x2 Titanite Shard 200
Composite Bow +4 77/0/0/0 C/C/-/- x2 Titanite Shard 200
Composite Bow +5 82/0/0/0 C/C/-/- x3 Titanite Shard 200
Composite Bow +6 88/0/0/0 C/C/-/- x1 Lg. Titanite Shard 200
Composite Bow +7 93/0/0/0 C/C/-/- x1 Lg. Titanite Shard 200
Composite Bow +8 99/0/0/0 C/C/-/- x2 Lg. Titanite Shard 200
Composite Bow +9 104/0/0/0 C/C/-/- x2 Lg. Titanite Shard 200
Composite Bow +10 110/0/0/0 C/C/-/- x3 Lg. Titanite Shard 200
Composite Bow +11 115/0/0/0 C/C/-/- x1 Titanite Chunk 200
Composite Bow +12 121/0/0/0 C/C/-/- x1 Titanite Chunk 200
Composite Bow +13 126/0/0/0 C/C/-/- x2 Titanite Chunk 200
Composite Bow +14 132/0/0/0 C/C/-/- x3 Titanite Chunk 200
Composite Bow +15 137/0/0/0 C/C/-/- x1 Titanite Slab 200

Crystal

Composite Bow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Crystal Composite Bow +0 121/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +1 126/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +2 132/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +3 137/0/0/0 C/C/-/- 2x Titanite Chunk 200
Crystal Composite Bow +4 143/0/0/0 C/C/-/- 3x Titanite Chunk 200
Crystal Composite Bow +5 148/0/0/0 C/C/-/- 1x Titanite Slab 200

Lightning

Lighting Damage Added.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Lightning Composite Bow +0 132/0/0/154 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +1 141/0/0/163 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +2 151/0/0/173 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +3 161/0/0/183 -/-/-/- 2x Titanite Chunk 200
Lightning Composite Bow +4 171/0/0/193 -/-/-/- 3x Titanite Chunk 200
Lightning Composite Bow +5 181/0/0/203 -/-/-/- 1x Titanite Slab 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Raw Composite Bow +0 94/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +1 100/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +2 107/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +3 113/0/0/0 D/D/-/- 2x Lg. Titanite Shard 200
Raw Composite Bow +4 119/0/0/0 D/D/-/- 2x Lg. Titanite Shard 200
Raw Composite Bow +5 126/0/0/0 D/D/-/- 3x Lg. Titanite Shard 200

Magic

Adds magic damage. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Magic Composite Bow +0 61/67/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +1 65/72/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +2 69/76/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +3 73/81/0/0 E/E/B/- x2 Green Titanite Shard 200
Magic Composite Bow +4 77/85/0/0 E/E/B/- x2 Green Titanite Shard 200
Magic Composite Bow +5 82/90/0/0 E/E/B/- x3 Green Titanite Shard 200
Magic Composite Bow +6 86/94/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Magic Composite Bow +7 90/99/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Magic Composite Bow +8 94/103/0/0 E/E/B/- x2 Blue Titanite Chunk 200
Magic Composite Bow +9 98/108/0/0 E/E/A/- x1 Blue Titanite Chunk 200
Magic Composite Bow +10 102/112/0/0 E/E/A/- x1 Blue Titanite Slab 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Enchanted Composite Bow +0 82/88/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +1 85/90/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +2 88/93/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +3 91/95/0/0 E/E/A/- x2 Blue Titanite Chunk 200
Enchanted Composite Bow +4 95/98/0/0 E/E/A/- x3 Blue Titanite Chunk 200
Enchanted Composite Bow +5 98/102/0/0 E/E/A/- x1 Blue Titanite Slab 200

Divine

Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Divine Composite Bow +0 55/67/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +1 59/72/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +2 62/76/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +3 66/81/0/0 D/D/-/B 0/0/110/- 2x Green Titanite Shard 200
Divine Composite Bow +4 70/85/0/0 D/D/-/B 0/0/110/- 2x Green Titanite Shard 200
Divine Composite Bow +5 74/90/0/0 D/D/-/B 0/0/110/- 3x Green Titanite Shard 200
Divine Composite Bow +6 77/94/0/0 D/D/-/B 0/0/110/- 1x White Titanite Chunk 200
Divine Composite Bow +7 81/99/0/0 D/D/-/B 0/0/110/- 1x White Titanite Chunk 200
Divine Composite Bow +8 85/103/0/0 D/D/-/B 0/0/110/- 2x White Titanite Chunk 200
Divine Composite Bow +9 88/108/0/0 D/D/-/A 0/0/110/- 3x White Titanite Chunk 200
Divine Composite Bow +10 92/112/0/0 D/D/-/A 0/0/110/- 1x White Titanite Slab 200

Occult

Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Occult Composite Bow +0 76/82/0/0 D/D/-/A 0/0/-/105 1x White Titanite Chunk 200
Occult Composite Bow +1 80/86/0/0 D/D/-/A 0/0/-/105 1x White Titanite Chunk 200
Occult Composite Bow +2 85/90/0/0 D/D/-/A 0/0/-/105 1x White Titanite Chunk 200
Occult Composite Bow +3 89/94/0/0 D/D/-/A 0/0/-/105 2x White Titanite Chunk 200
Occult Composite Bow +4 94/98/0/0 D/D/-/A 0/0/-/105 3x White Titanite Chunk 200
Occult Composite Bow +5 98/102/0/0 D/D/-/A 0/0/-/105 1x White Titanite Slab 200

Fire

Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Fire Composite Bow +0 82/0/82/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +1 92/0/92/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +2 102/0/102/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +3 112/0/112/0 -/-/-/- 2x Green Titanite Shard 200
Fire Composite Bow +4 122/0/122/0 -/-/-/- 2x Green Titanite Shard 200
Fire Composite Bow +5 132/0/132/0 -/-/-/- 3x Green Titanite Shard 200
Fire Composite Bow +6 141/0/141/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Composite Bow +7 151/0/151/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Composite Bow +8 161/0/161/0 -/-/-/- 2x Red Titanite Chunk 200
Fire Composite Bow +9 171/0/171/0 -/-/-/- 3x Red Titanite Chunk 200
Fire Composite Bow +10 181/0/181/0 -/-/-/- 1x Red Titanite Slab 200

Chaos

Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Chaos Composite Bow +0 91/0/117/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +1 98/0/128/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +2 105/0/138/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +3 112/0/149/0 -/-/-/- 2x Red Titanite Chunk 200
Chaos Composite Bow +4 120/0/160/0 -/-/-/- 3x Red Titanite Chunk 200
Chaos Composite Bow +5 127/0/170/0 -/-/-/- 1x Red Titanite Slab 200

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements: The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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