Crescent Axe
Crescent Axe

In-Game Description

Well-used old bronze battle axe with a
long hilt and a crescent-shaped blade.

One of the blessed weapons of the Way of
White. The Crescent Axe is bequeathed to
cleric warriors who have proven their faith.


Dropped by Patches

Sold by Patches in Firelink Shrine for 10,000 Souls

Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.

General Information

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Reduction %
Aux Effects Stability Frampt Souls
crescent-axe.png Crescent Axe 115/115/0/0

100 180 7.0 181/12/0/16

55/10/40/40 0/0/120/- 36 100

Move Set


Requires Twinkling Titanite

24% STR, 21% DEX, 82% FAI scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Crescent Axe +0 115/115/0/0 55/10/40/40 D/D/-/B - -
Crescent Axe +1 126/126/0/0 55/10/40/40 D/D/-/B 1 x Twinkling Titanite 2000
Crescent Axe +2 138/138/0/0 55/10/40/40 D/D/-/B 1 x Twinkling Titanite 2000
Crescent Axe +3 149/149/0/0 55/10/40/40 D/D/-/B 2 x Twinkling Titanite 2000
Crescent Axe +4 161/161/0/0 55/10/40/40 D/D/-/B 2 x Twinkling Titanite 2000
Crescent Axe +5 172/172/0/0 55/10/40/40 D/D/-/B 4 x Twinkling Titanite 2000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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