Crossbows

Crossbows cannot become Raw, Enchanted, Occult, or Chaos.

Icon Name Damage Range Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
avelyn.png Avelyn 38/0/0/0

(Normal)
50 150 6.0 16*/14/0/0

-/-/-/-
Duke's Archives treasure Shoots three bolts at once.
heavy-crossbow.png Heavy Crossbow 55/0/0/0

(Normal)
50 150 5.0 14*/8/0/0

-/-/-/-
Depths treasure -
light-crossbow.png Light Crossbow 50/0/0/0

(Normal)
50 150 3.0 10*/8/0/0

-/-/-/-
Undead Burg treasure
Undead soldier drop
-
Sniper%20Crossbow.png Sniper Crossbow 52/0/0/0

(Normal)
70 150 8.0 20*/16/0/0

-/-/-/-
Sen's Fortress treasure Increases range. Cannot aim.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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