Crossbows

Tips

  • Crossbows deal heavy Thrust damage and are highly effective with the Leo Ring when used to get Counter Damage
  • Crossbows have very high base damage but no scaling. This makes them ideal for characters whose Dexterity is too low to get effective damage with a Bow.
  • Crossbows cannot be aimed, making them unfit for sniping.
  • Crossbows must be reloaded after being fired, leaving the user open to damage and even backstabs.

Crossbows cannot become Raw, Enchanted, Occult, or Chaos.

Icon Name Damage Range Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
avelyn.png Avelyn 38/0/0/0

(Normal)
50 150 6.0 16*/14/0/0

-/-/-/-
Duke's Archives treasure Shoots three bolts at once.
heavy-crossbow.png Heavy Crossbow 55/0/0/0

(Normal)
50 150 5.0 14*/8/0/0

-/-/-/-
Depths treasure -
light-crossbow.png Light Crossbow 50/0/0/0

(Normal)
50 150 3.0 10*/8/0/0

-/-/-/-
Undead Burg treasure
Undead soldier drop
-
Sniper%20Crossbow.png Sniper Crossbow 52/0/0/0

(Normal)
70 150 8.0 20*/16/0/0

-/-/-/-
Sen's Fortress treasure Increases range. Cannot aim.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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