Crystal Magic Weapon
crystal magic weapon cast

crystal-magic-weapon.png

In-Game Description

Sorcery boosted by the knowledge
Logan acquired at the Regal Archives.
High magic + crystallization: right weapon.

Logan's trials were successful, and the
crystal medium facilitated a stronger bond
between weapon and soul.

Availability

General Information

MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 60 seconds 0 frames 25 Int 1 Attunement Slot Big Hat Logan 20,000 Souls
  • Adds magic damage to the weapon equivalent to catalyst's MagAdjust * 1.4.
  • The "crystallization" effect mentioned in the In-Game Description is only visual.

Key

MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
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