Curved Swords
Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
falchion.png Falchion 82/0/0/0

160 2.5 9*/13/0/0

Blighttown treasure

Skeleton (Sword) drop
gold-tracer.png Gold Tracer 130/0/0/0

Bleed 300

240 2.0 9*/25/0/0

Given by Lord's Blade Ciaran in exchange for Soul of Artorias

Lord's Blade Ciaran drop
One handed strong attack is replaced with double slash that can be followed up with additional slashes with an additional input

Two handed strong attack is replaced with triple slash that can be followed up with additional slashes with an additional input

Parry is replaced with a triple slash
jagged-ghost-blade.png Jagged Ghost Blade 155/0/0/0

Bleed 300

100 1.5 7*/0/0/0

Ghost (Dagger) drop Cursed weapon that can engage Ghosts in New Londo Ruins

One and two handed strong attack is replaced with a series of stabs
painting-guardian-sword.png Painting Guardian Sword 76/0/0/0

Bleed 300

100 1.5 7*/20/0/0

Painting Guardian drop One and two handed strong attack is replaced by a series of slashes that can be followed up by another slash with an additional input
quelaag-s-furysword.png Quelaag's Furysword 60/0/180/0

600 3.5 11*/13/0/0

Ascension only

Upgrade +10 curved sword (Falchion, Scimitar, etc.) with Soul of Quelaag
Damage affected by Humanity stat
scimitar.png Scimitar 80/0/0/0

160 1.5 7*/13/0/0

Starting weapon of the Wanderer class

Skeleton (Shield) drop

Sold by Undead Merchant (Male)
shotel.png Shotel 82/0/0/0

120 2.5 9*/14/0/0

Sold by Shiva of the East

Found on corpse in Sen's Fortress
One handed and two handed strong attack bypasses shields

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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