Dagger
Dagger

In-Game Description

This standard small dagger has only a modest
attack but can be jabbed in rapid succession,
and is effective in critical hits such as
after a parry or when stabbing in the back.
With both slash and thrust attacks, this
dagger is useful in various situations.

Availability

Starting weapon of the Sorcerer class

Sold by Undead Merchant (Male) for 300 Souls

General Information

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Enchantable
dagger.png Dagger 56/0/0/0

(Normal)
131 200 0.5 51/8/0/0

E/B/-/-
45/10/30/30 26 50 Yes

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Dagger +0 56/0/0/0 E/B/-/- 100
Dagger +1 61/0/0/0 E/B/-/- 1 100
Dagger +2 67/0/0/0 E/B/-/- 1 100
Dagger +3 72/0/0/0 E/B/-/- 2 100
Dagger +4 78/0/0/0 E/B/-/- 2 100
Dagger +5 84/0/0/0 E/B/-/- 3 100
Dagger +6 89/0/0/0 E/B/-/- 1 100
Dagger +7 95/0/0/0 E/B/-/- 1 100
Dagger +8 100/0/0/0 E/B/-/- 2 100
Dagger +9 106/0/0/0 E/B/-/- 2 100
Dagger +10 112/0/0/0 E/B/-/- 3 100
Dagger +11 117/0/0/0 E/B/-/- 1 100
Dagger +12 123/0/0/0 E/B/-/- 1 100
Dagger +13 128/0/0/0 E/B/-/- 2 100
Dagger +14 134/0/0/0 E/A/-/- 3 100
Dagger +15 140/0/0/0 E/A/-/- 1 100

Crystal

Weapon durability reduced to 20. Base damage increased
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Chunk Slab
Crystal Dagger +0 123/0/0/0 E/B/-/- 1
Crystal Dagger +1 128/0/0/0 E/B/-/- 1
Crystal Dagger +2 134/0/0/0 E/B/-/- 1
Crystal Dagger +3 140/0/0/0 E/B/-/- 2
Crystal Dagger +4 145/0/0/0 E/A/-/- 3
Crystal Dagger +5 151/0/0/0 E/A/-/- 1

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab
Lightning Dagger +0 100/0/0/100 -/-/-/- 45/10/30/30 1
Lightning Dagger +1 108/0/0/108 -/-/-/- 45/10/30/32.4 1
Lightning Dagger +2 116/0/0/116 -/-/-/- 45/10/30/34.8 1
Lightning Dagger +3 124/0/0/124 -/-/-/- 45/10/30/37.2 2
Lightning Dagger +4 132/0/0/132 -/-/-/- 45/10/30/39.6 3
Lightning Dagger +5 140/0/0/140 -/-/-/- 45/10/30/42 1

Raw

Base damage increased. Stat bonuses reduced.
Requires

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Dagger +0 96/0/0/0 E/C/-/- 1
Raw Dagger +1 102/0/0/0 E/C/-/- 1
Raw Dagger +2 108/0/0/0 E/C/-/- 1
Raw Dagger +3 115/0/0/0 E/C/-/- 2
Raw Dagger +4 121/0/0/0 E/C/-/- 2
Raw Dagger +5 128/0/0/0 E/C/-/- 3

Magic

Adds magic damage. Moderate damage bonus from intelligence. Can no longer be enchanted by Magic Weapon.
Requires

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Dagger +0 63/69/0/0 E/D/C/- 1
Magic Dagger +1 67/73/0/0 E/D/C/- 1
Magic Dagger +2 71/78/0/0 E/D/C/- 1
Magic Dagger +3 75/82/0/0 E/D/C/- 2
Magic Dagger +4 79/87/0/0 E/D/C/- 2
Magic Dagger +5 84/92/0/0 E/D/C/- 3
Magic Dagger +6 88/96/0/0 E/D/B/- 1
Magic Dagger +7 92/101/0/0 E/D/B/- 1
Magic Dagger +8 96/105/0/0 E/D/B/- 2
Magic Dagger +9 100/110/0/0 E/D/B/- 2
Magic Dagger +10 105/115/0/0 E/D/B/- 1

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Dagger +0 84/90/0/0 E/E/C/- 1
Enchanted Dagger +1 87/92/0/0 E/E/B/- 1
Enchanted Dagger +2 90/95/0/0 E/E/B/- 1
Enchanted Dagger +3 94/98/0/0 E/E/A/- 2
Enchanted Dagger +4 97/100/0/0 E/E/A/- 3
Enchanted Dagger +5 100/104/0/0 E/E/A/- 1

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

5% STR, 33% DEX, 70% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Dagger +0 57/69/0/0 E/D/-/C 0/0/110/- 1
Divine Dagger +1 60/73/0/0 E/D/-/C 0/0/110/- 1
Divine Dagger +2 64/78/0/0 E/D/-/C 0/0/110/- 1
Divine Dagger +3 68/82/0/0 E/D/-/C 0/0/110/- 2
Divine Dagger +4 72/87/0/0 E/D/-/C 0/0/110/- 2
Divine Dagger +5 76/92/0/0 E/D/-/C 0/0/110/- 3
Divine Dagger +6 79/96/0/0 E/D/-/C 0/0/110/- 1
Divine Dagger +7 83/101/0/0 E/D/-/C 0/0/110/- 1
Divine Dagger +8 87/105/0/0 E/D/-/C 0/0/110/- 2
Divine Dagger +9 91/110/0/0 E/D/-/B 0/0/110/- 3
Divine Dagger +10 95/115/0/0 E/D/-/B 0/0/110/- 1

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

5% STR, 31% DEX, 82% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Dagger +0 76/84/0/0 E/D/-/B 0/0/-/110 1
Occult Dagger +1 80/88/0/0 E/D/-/B 0/0/-/110 1
Occult Dagger +2 85/92/0/0 E/D/-/B 0/0/-/110 1
Occult Dagger +3 89/96/0/0 E/D/-/B 0/0/-/110 2
Occult Dagger +4 94/100/0/0 E/D/-/B 0/0/-/110 3
Occult Dagger +5 98/105/0/0 E/D/-/B 0/0/-/110 1

Fire

Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Dagger +0 72/0/72/0 -/-/-/- 45/10/30/30 1
Fire Dagger +1 78/0/78/0 -/-/-/- 45/10/30.3/30 1
Fire Dagger +2 84/0/84/0 -/-/-/- 45/10/30.6/30 1
Fire Dagger +3 89/0/89/0 -/-/-/- 45/10/30.9/30 2
Fire Dagger +4 95/0/95/0 -/-/-/- 45/10/31.2/30 2
Fire Dagger +5 100/0/100/0 -/-/-/- 45/10/31.5/30 3
Fire Dagger +6 107/0/107/0 -/-/-/- 45/10/31.8/30 1
Fire Dagger +7 114/0/114/0 -/-/-/- 45/10/32.1/30 1
Fire Dagger +8 120/0/120/0 -/-/-/- 45/10/32.4/30 2
Fire Dagger +9 127/0/127/0 -/-/-/- 45/10/32.7/30 3
Fire Dagger +10 134/0/134/0 -/-/-/- 45/10/33/30 1

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Dagger +0 88/0/102/0 -/-/-/- 45/10/30/30 1
Chaos Dagger +1 93/0/108/0 -/-/-/- 45/10/30.6/30 1
Chaos Dagger +2 98/0/114/0 -/-/-/- 45/10/31.2/30 1
Chaos Dagger +3 102/0/119/0 -/-/-/- 45/10/31.8/30 2
Chaos Dagger +4 107/0/125/0 -/-/-/- 45/10/32.4/30 3
Chaos Dagger +5 112/0/131/0 -/-/-/- 45/10/33/30 1

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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