Icon Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
bandit-s-knife.png Bandit's Knife 56/0/0/0

Bleed 300

147 200 1 6*/12/0/0

Starting weapon for the Thief class
Undead Assassin drop
Strong attack is replaced by a large horizontal slash that can be continued with additional input.
Bleed build up is 30 per strike and does 30% of enemies total HP when inflicted.
dagger.png Dagger 56/0/0/0

131 200 0.5 5*/8/0/0

Starting weapon for the Sorcerer class
Sold by Undead Merchant (Male)
dark-silver-tracer.png Dark Silver Tracer 75/0/0/0

160 120 1.0 6*/25/0/0

Given by Lord's Blade Ciaran in exchange for Soul of Artorias
Lord's Blade Ciaran drop
Has the highest Critical Bonus of any weapon in the game
ghost-blade.png Ghost Blade 110/0/0/0

127 100 0.5 5*/0/0/0

Ghost (Female) drop Cursed weapon that can be used to engage Ghosts in New Londo Ruins.
Strong attack is replaced with a double horizontal slash that can be followed up by a triple slash with an additional input.
parrying-dagger.png Parrying Dagger 54/0/0/0

131 200 0.5 5*/14/0/0

New Londo Ruins Left handed parry has unique animation that has a longer parrying window.
priscilla-s-dagger.png Priscilla's Dagger 80/0/0/0

Bleed 500
Dark 110

100 100 1 6*/20/0/0

Crossbreed Priscilla (Tail) drop Strong attack is replaced with a rising slash into a downward slash that can be followed up by a spinning horizontal slash with an additional input.
Bleed build up is 20 per strike and once inflicted does 50% of the enemy's total HP.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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