Dark Hand
dark hand
dark hand as shield
as a Shield
dark hand stealing humanity
stealing Humanity

In-Game Description

The Darkwraiths, incited by Kaathe, use the
power of the dark soul to absorb humanity, an
art shared by this weapon, which also acts as
a special shield. The ancients, particularly,
could sap the humanity of even a replete
saint in the blink of an eye.


General Information

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Aux Effects Frampt
dark-hand.png Dark Hand 200/0/0/0

100 999 0.5 0/0/0/0

80/80/80/80 30 0 / 0 / 0 / 130 1

Move Set

  • When equipped in the left hand slot, the weak attack (block button) will spawn a blackhole-like shield with no deflection. The strong attack will parry.
  • When equipped in the right hand slot, the strong attack will do a grab attack, similar to the Darkwraith enemy, that can absorb (soft) Humanity from invading online players and some NPCs. The amount of maximum Humanity absorbed per attack scales with your Darkwraith covenant rank.
Darkwraith covenant level Max. Humanities absorbed per use
0 1
+1 3
+2 5
+3 10

Humanities Absorption on NPCs

Depending on your Darkwraith covenant rank, you may need to use the Dark Hand several times to fully drain an NPC. Some NPCs may end up Hollowed if you finish their quest or you buy all their items, Hollowed NPCs yield no Humanity when you use Dark Hand on them.

For the sake of completion, the list below also contains NPCs that have no drainable Humanity, but you can use your drain move on.

NPC Name Max. Drainable
Lord's Blade Ciaran none -
Crestfallen Merchant none -
Crestfallen Warrior none -
Domhnall of Zena none -
Dusk of Oolacile none -
Griggs of Vinheim 3 Humanities May become lost if you bought all his Sorceries
Ingward 4 Humanities -
Lady of the Darkling none -
Laurentius of the Great Swamp 5 Humanities Drain him at Firelink Shrine, after being saved from Depths
May become lost if you let him go seek Quelaana of Izalith
Dark Spirit Kirk, Knight of Thorns none -
Knight Lautrec of Carim 8 Humanities May become lost; see his page and Anastacia's for more details
Big Hat Logan none -
Dark Spirit Maneater Mildred 8 Humanities Refer to Phantoms on how to spawn her
Oswald of Carim none -
Oscar, Knight of Astora none Initial meeting in Undead Asylum.
Patches 7 Humanities -
Petrus of Thorolund 2 Humanities -
Rhea of Thorolund 12 Humanities Drain her in Undead Parish, after being saved from Tomb of the Giants
May become lost in two different ways; see her page for more details
Sieglinde of Catarina 10 Humanities -
Siegmeyer of Catarina 4 Humanities May become lost; see his page for more details
Solaire of Astora 5 Humanities May become lost; see his page for more details
Vince of Thorolund
Nico of Thorolund
5 Humanities
3 Humanities
May become lost; drain as soon as you meet them at Firelink Shrine
Darkmoon Soldiers 6 Humanites (3 each)


  • This weapon cannot be upgraded
  • You can use the Dark Hand multiple times without making the NPC hostile, as long as you do no damage (only drain Humanity).
  • To absorb humanity from sitting NPCs like Patches at Firelink Shrine, make them stand up by hitting them with very weak attacks (barehanded punch, Pyromancy Flame punch, kicking, using Force, etc.)
  • Beware that using the drain attack in tight spaces or with a seated target (or other non-standing posture) does a glowing punch rather than the drain. Ensure ample space or make them stand prior to draining if you wish to keep NPCs non-hostile.
  • When equipped as a shield, a right hand catalyst can buff it with Strong Magic Shield for much better stability, but there will be no visual effect. The upside of this is that it can trick players in PVP.
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