Dark Silver Tracer

Dark Silver Tracer

In-Game Description

A dark silver dagger used by the
Lord's Blade Ciaran, of Gwyn's Four Knights.

The victim is first distracted by the dazzling
streaks of the Gold Tracer, then stung by
the vicious poison of the dagger.


Given by Lord's Blade Ciaran in return for the Soul of Artorias

Drops from Lord's Blade Ciaran if killed without giving her the Soul of Artorias

General Information

Strong attack's toxin buildup is 36 per strike. When inflicted,

  • HP loss rate is 6 HP/seconds
  • Slows stamina regeneration by -15 stamina/seconds
  • Lasts for 10 minutes
Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Frampt
dark-silver-tracer.png Dark Silver Tracer 75/0/0/0

160 120 1.0 61/25/0/0

45/10/30/30 26 100

Move Set


Highest critical bonus in the game if you have the Additional Content


10% STR, 145% DEX scaling. Highest DEX scaling in the game.

Name Damage Stat Bonuses Twinkling Titanite Souls
Dark Silver Tracer +0 75/0/0/0 E/S/-/-
Dark Silver Tracer +1 82/0/0/0 E/S/-/- 1 2,000
Dark Silver Tracer +2 90/0/0/0 E/S/-/- 1 2,000
Dark Silver Tracer +3 97/0/0/0 E/S/-/- 2 2,000
Dark Silver Tracer +4 105/0/0/0 E/S/-/- 2 2,000
Dark Silver Tracer +5 112/0/0/0 E/S/-/- 4 2,000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License