In Game Description
Darksword
Weapon type: Straight Sword
Attack type: Regular
The sword of the knights of the Four Kings of
New Londo. Its blade is wide and thick, and
it is wielded in an unusual manner.
When the Four Kings were seduced by evil,
their knights became Darkwraiths, servants
of the Dark who wielded these darkswords.
Availability
Reach +2 rank in the Darkwraith Covenant
General Information
Like any other items given by a covenant, only one Dark Sword can be acquired on a character, although ones dropped by other another player can be picked up.
The Dark Sword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Dark Sword |
82/0/0/0
(Normal) |
100 |
200 |
6.0 |
16/16/0/0
C/C/-/- |
50/10/35/35 |
32 |
50 |
Move Set
1 Handed |
R1 — R1 |
horizontal Swipe |
|
R2 — R2 |
heavy piercing Thrust > upwards Slash |
The initial R2 delivers the unique piercing Attack of Straight Swords |
Roll — R1 |
Uppercut |
|
Backstep or Run — R1 |
fast running horizontal Slash |
|
Forward + R1 |
Push |
|
L1 (left hand) |
Guard |
|
L2 (left hand) |
heavy horizontal Swipe |
|
2 Handed |
|
R1 — R1 |
alternating vertical Swipe |
Stunlock. Great for breaking Guard. |
R2 — R2 |
heavy horizontal Slash |
|
Roll — R1 |
Uppercut |
|
Backstep or Run — R1 |
heavy running overhead vertical Chop |
|
Forward + R1 |
heavy Push |
|
L1 or L2 |
Guard |
|
- Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo
- Rolling two-handed attack is a thrust similar to a thrusting sword's
Upgrades
Basic
Standard upgrade path.
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Dark Sword +0 |
82/0/0/0 |
C/C/-/- |
|
|
|
|
200 |
Dark Sword +1 |
90/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Dark Sword +2 |
98/0/0/0 |
C/C/-/- |
1 |
|
|
|
200 |
Dark Sword +3 |
106/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Dark Sword +4 |
114/0/0/0 |
C/C/-/- |
2 |
|
|
|
200 |
Dark Sword +5 |
123/0/0/0 |
C/C/-/- |
3 |
|
|
|
200 |
Dark Sword +6 |
131/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Dark Sword +7 |
139/0/0/0 |
C/C/-/- |
|
1 |
|
|
200 |
Dark Sword +8 |
147/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Dark Sword +9 |
155/0/0/0 |
C/C/-/- |
|
2 |
|
|
200 |
Dark Sword +10 |
164/0/0/0 |
C/C/-/- |
|
3 |
|
|
200 |
Dark Sword +11 |
172/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Dark Sword +12 |
180/0/0/0 |
C/C/-/- |
|
|
1 |
|
200 |
Dark Sword +13 |
188/0/0/0 |
C/C/-/- |
|
|
2 |
|
200 |
Dark Sword +14 |
196/0/0/0 |
C/C/-/- |
|
|
3 |
|
200 |
Dark Sword +15 |
205/0/0/0 |
C/C/-/- |
|
|
|
1 |
200 |
|
Crystal
Dark Sword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Dark Sword +0 |
180/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Dark Sword +1 |
188/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Dark Sword +2 |
196/0/0/0 |
C/C/-/- |
1 |
|
200 |
Crystal Dark Sword +3 |
205/0/0/0 |
C/C/-/- |
2 |
|
200 |
Crystal Dark Sword +4 |
213/0/0/0 |
C/C/-/- |
3 |
|
200 |
Crystal Dark Sword +5 |
221/0/0/0 |
C/C/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Dark Sword +0 |
147/0/0/147 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Lightning Dark Sword +1 |
159/0/0/159 |
-/-/-/- |
50/10/35/37.8 |
1 |
|
200 |
Lightning Dark Sword +2 |
170/0/0/170 |
-/-/-/- |
50/10/35/40.6 |
1 |
|
200 |
Lightning Dark Sword +3 |
182/0/0/182 |
-/-/-/- |
50/10/35/43.4 |
2 |
|
200 |
Lightning Dark Sword +4 |
193/0/0/193 |
-/-/-/- |
50/10/35/46.2 |
3 |
|
200 |
Lightning Dark Sword +5 |
205/0/0/205 |
-/-/-/- |
50/10/35/49 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
38% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Dark Sword +0 |
141/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Dark Sword +1 |
150/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Dark Sword +2 |
159/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Dark Sword +3 |
169/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Dark Sword +4 |
178/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Dark Sword +5 |
188/0/0/0 |
D/D/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
14% STR, 14% DEX, 73% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Dark Sword +0 |
93/100/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Dark Sword +1 |
99/107/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Dark Sword +2 |
105/113/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Dark Sword +3 |
111/120/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Dark Sword +4 |
117/127/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Dark Sword +5 |
124/134/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Dark Sword +6 |
130/140/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Dark Sword +7 |
136/147/0/0 |
E/E/B/- |
|
1 |
|
200 |
Magic Dark Sword +8 |
142/154/0/0 |
E/E/B/- |
|
2 |
|
200 |
Magic Dark Sword +9 |
148/160/0/0 |
E/E/B/- |
|
3 |
|
200 |
Magic Dark Sword +10 |
155/167/0/0 |
E/E/B/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Dark Sword +0 |
124/132/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Dark Sword +1 |
128/135/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Dark Sword +2 |
133/139/0/0 |
E/E/A/- |
1 |
|
200 |
Enchanted Dark Sword +3 |
138/143/0/0 |
E/E/A/- |
2 |
|
200 |
Enchanted Dark Sword +4 |
143/147/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Dark Sword +5 |
148/153/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Dark Sword +0 |
82/102/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Dark Sword +1 |
88/108/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Dark Sword +2 |
93/115/0/0 |
D/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Dark Sword +3 |
99/122/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Dark Sword +4 |
104/129/0/0 |
D/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Dark Sword +5 |
110/136/0/0 |
D/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Dark Sword +6 |
115/142/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
200 |
Divine Dark Sword +7 |
121/149/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
200 |
Divine Dark Sword +8 |
126/156/0/0 |
D/D/-/B |
0/0/110/- |
|
2 |
|
200 |
Divine Dark Sword +9 |
132/163/0/0 |
D/D/-/B |
0/0/110/- |
|
3 |
|
200 |
Divine Dark Sword +10 |
137/170/0/0 |
D/D/-/B |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Dark Sword +0 |
112/124/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Dark Sword +1 |
118/130/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Dark Sword +2 |
125/136/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Dark Sword +3 |
132/142/0/0 |
E/E/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Dark Sword +4 |
138/148/0/0 |
D/D/-/A |
0/0/-/110 |
3 |
|
200 |
Occult Dark Sword +5 |
145/155/0/0 |
D/D/-/A |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Dark Sword +0 |
106/0/106/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
200 |
Fire Dark Sword +1 |
114/0/114/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
200 |
Fire Dark Sword +2 |
123/0/123/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
200 |
Fire Dark Sword +3 |
131/0/131/0 |
-/-/-/- |
50/10/36/35 |
2 |
|
|
200 |
Fire Dark Sword +4 |
139/0/139/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
200 |
Fire Dark Sword +5 |
147/0/147/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
200 |
Fire Dark Sword +6 |
157/0/157/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
200 |
Fire Dark Sword +7 |
167/0/167/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
200 |
Fire Dark Sword +8 |
177/0/177/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
200 |
Fire Dark Sword +9 |
186/0/186/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
200 |
Fire Dark Sword +10 |
196/0/196/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Dark Sword +0 |
129/0/147/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
200 |
Chaos Dark Sword +1 |
136/0/155/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
200 |
Chaos Dark Sword +2 |
144/0/164/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
200 |
Chaos Dark Sword +3 |
151/0/172/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
200 |
Chaos Dark Sword +4 |
158/0/180/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
200 |
Chaos Dark Sword +5 |
165/0/188/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |