Dark Sword
Dark Sword

In Game Description

Darksword
Weapon type: Straight Sword
Attack type: Regular

The sword of the knights of the Four Kings of
New Londo. Its blade is wide and thick, and
it is wielded in an unusual manner.
When the Four Kings were seduced by evil,
their knights became Darkwraiths, servants
of the Dark who wielded these darkswords.

Availability

Reach +2 rank in the Darkwraith Covenant

General Information

Like any other items given by a covenant, only one Dark Sword can be acquired on a character, although ones dropped by other another player can be picked up.

The Dark Sword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
dark-sword.png Dark Sword 82/0/0/0

(Normal)
100 200 6.0 161/16/0/0

C/C/-/-
50/10/35/35 32 50

Move Set

  • Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo
  • Rolling two-handed attack is a thrust similar to a thrusting sword's

Upgrades

Basic

Standard upgrade path.
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Dark Sword +0 82/0/0/0 C/C/-/- 200
Dark Sword +1 90/0/0/0 C/C/-/- 1 200
Dark Sword +2 98/0/0/0 C/C/-/- 1 200
Dark Sword +3 106/0/0/0 C/C/-/- 2 200
Dark Sword +4 114/0/0/0 C/C/-/- 2 200
Dark Sword +5 123/0/0/0 C/C/-/- 3 200
Dark Sword +6 131/0/0/0 C/C/-/- 1 200
Dark Sword +7 139/0/0/0 C/C/-/- 1 200
Dark Sword +8 147/0/0/0 C/C/-/- 2 200
Dark Sword +9 155/0/0/0 C/C/-/- 2 200
Dark Sword +10 164/0/0/0 C/C/-/- 3 200
Dark Sword +11 172/0/0/0 C/C/-/- 1 200
Dark Sword +12 180/0/0/0 C/C/-/- 1 200
Dark Sword +13 188/0/0/0 C/C/-/- 2 200
Dark Sword +14 196/0/0/0 C/C/-/- 3 200
Dark Sword +15 205/0/0/0 C/C/-/- 1 200

Crystal

Dark Sword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Dark Sword +0 180/0/0/0 C/C/-/- 1 200
Crystal Dark Sword +1 188/0/0/0 C/C/-/- 1 200
Crystal Dark Sword +2 196/0/0/0 C/C/-/- 1 200
Crystal Dark Sword +3 205/0/0/0 C/C/-/- 2 200
Crystal Dark Sword +4 213/0/0/0 C/C/-/- 3 200
Crystal Dark Sword +5 221/0/0/0 C/C/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Dark Sword +0 147/0/0/147 -/-/-/- 50/10/35/35 1 200
Lightning Dark Sword +1 159/0/0/159 -/-/-/- 50/10/35/37.8 1 200
Lightning Dark Sword +2 170/0/0/170 -/-/-/- 50/10/35/40.6 1 200
Lightning Dark Sword +3 182/0/0/182 -/-/-/- 50/10/35/43.4 2 200
Lightning Dark Sword +4 193/0/0/193 -/-/-/- 50/10/35/46.2 3 200
Lightning Dark Sword +5 205/0/0/205 -/-/-/- 50/10/35/49 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Dark Sword +0 141/0/0/0 D/D/-/- 1 200
Raw Dark Sword +1 150/0/0/0 D/D/-/- 1 200
Raw Dark Sword +2 159/0/0/0 D/D/-/- 1 200
Raw Dark Sword +3 169/0/0/0 D/D/-/- 2 200
Raw Dark Sword +4 178/0/0/0 D/D/-/- 2 200
Raw Dark Sword +5 188/0/0/0 D/D/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Dark Sword +0 93/100/0/0 E/E/C/- 1 200
Magic Dark Sword +1 99/107/0/0 E/E/C/- 1 200
Magic Dark Sword +2 105/113/0/0 E/E/C/- 1 200
Magic Dark Sword +3 111/120/0/0 E/E/C/- 2 200
Magic Dark Sword +4 117/127/0/0 E/E/C/- 2 200
Magic Dark Sword +5 124/134/0/0 E/E/C/- 3 200
Magic Dark Sword +6 130/140/0/0 E/E/B/- 1 200
Magic Dark Sword +7 136/147/0/0 E/E/B/- 1 200
Magic Dark Sword +8 142/154/0/0 E/E/B/- 2 200
Magic Dark Sword +9 148/160/0/0 E/E/B/- 3 200
Magic Dark Sword +10 155/167/0/0 E/E/B/- 1 200

Enchanted

Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Dark Sword +0 124/132/0/0 E/E/B/- 1 200
Enchanted Dark Sword +1 128/135/0/0 E/E/B/- 1 200
Enchanted Dark Sword +2 133/139/0/0 E/E/A/- 1 200
Enchanted Dark Sword +3 138/143/0/0 E/E/A/- 2 200
Enchanted Dark Sword +4 143/147/0/0 E/E/A/- 3 200
Enchanted Dark Sword +5 148/153/0/0 E/E/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Dark Sword +0 82/102/0/0 D/D/-/C 0/0/110/- 1 200
Divine Dark Sword +1 88/108/0/0 D/D/-/C 0/0/110/- 1 200
Divine Dark Sword +2 93/115/0/0 D/D/-/C 0/0/110/- 1 200
Divine Dark Sword +3 99/122/0/0 D/D/-/C 0/0/110/- 2 200
Divine Dark Sword +4 104/129/0/0 D/D/-/C 0/0/110/- 2 200
Divine Dark Sword +5 110/136/0/0 D/D/-/C 0/0/110/- 3 200
Divine Dark Sword +6 115/142/0/0 D/D/-/B 0/0/110/- 1 200
Divine Dark Sword +7 121/149/0/0 D/D/-/B 0/0/110/- 1 200
Divine Dark Sword +8 126/156/0/0 D/D/-/B 0/0/110/- 2 200
Divine Dark Sword +9 132/163/0/0 D/D/-/B 0/0/110/- 3 200
Divine Dark Sword +10 137/170/0/0 D/D/-/B 0/0/110/- 1 200

Occult

Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Dark Sword +0 112/124/0/0 E/E/-/B 0/0/-/110 1 200
Occult Dark Sword +1 118/130/0/0 E/E/-/B 0/0/-/110 1 200
Occult Dark Sword +2 125/136/0/0 E/E/-/B 0/0/-/110 1 200
Occult Dark Sword +3 132/142/0/0 E/E/-/B 0/0/-/110 2 200
Occult Dark Sword +4 138/148/0/0 D/D/-/A 0/0/-/110 3 200
Occult Dark Sword +5 145/155/0/0 D/D/-/A 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Dark Sword +0 106/0/106/0 -/-/-/- 50/10/35/35 1 200
Fire Dark Sword +1 114/0/114/0 -/-/-/- 50/10/35.4/35 1 200
Fire Dark Sword +2 123/0/123/0 -/-/-/- 50/10/35.7/35 1 200
Fire Dark Sword +3 131/0/131/0 -/-/-/- 50/10/36/35 2 200
Fire Dark Sword +4 139/0/139/0 -/-/-/- 50/10/36.4/35 2 200
Fire Dark Sword +5 147/0/147/0 -/-/-/- 50/10/36.7/35 3 200
Fire Dark Sword +6 157/0/157/0 -/-/-/- 50/10/37.1/35 1 200
Fire Dark Sword +7 167/0/167/0 -/-/-/- 50/10/37.5/35 1 200
Fire Dark Sword +8 177/0/177/0 -/-/-/- 50/10/37.8/35 2 200
Fire Dark Sword +9 186/0/186/0 -/-/-/- 50/10/38.2/35 3 200
Fire Dark Sword +10 196/0/196/0 -/-/-/- 50/10/38.5/35 1 200

Chaos

Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Dark Sword +0 129/0/147/0 -/-/-/- 50/10/35/35 1 200
Chaos Dark Sword +1 136/0/155/0 -/-/-/- 50/10/35.7/35 1 200
Chaos Dark Sword +2 144/0/164/0 -/-/-/- 50/10/36.4/35 1 200
Chaos Dark Sword +3 151/0/172/0 -/-/-/- 50/10/37.1/35 2 200
Chaos Dark Sword +4 158/0/180/0 -/-/-/- 50/10/37.8/35 3 200
Chaos Dark Sword +5 165/0/188/0 -/-/-/- 50/10/38.5/35 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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