Darkmoon Bow
darkmoon bow on hand

In-Game Description

Bow born from the soul of the Dark Sun
Gwyndolin, Darkmoon deity who watches over
the abandoned city of Gods, Anor Londo.

This golden bow is imbued with powerful magic
and is most impressive with Moonlight Arrows.


Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any +10 Bow for 5,000 Souls

General Information

Image Name Damage Critical Range Durability Weight Stats Needed
Stat Bonuses
Frampt Souls
darkmoon-bow.png Darkmoon Bow 85/85/0/0 100 50 400 1.0 71/16/0/16



Requires Demon Titanite and 5,000 Souls.

Name Damage Stat Bonuses Demon Titanite
Darkmoon Bow +0 85/85/0/0 E/D/-/D
Darkmoon Bow +1 93/93/0/0 E/D/-/D 1
Darkmoon Bow +2 102/102/0/0 E/D/-/D 1
Darkmoon Bow +3 110/110/0/0 E/D/-/D 2
Darkmoon Bow +4 119/119/0/0 E/D/-/D 2
Darkmoon Bow +5 127/127/0/0 E/D/-/D 4



The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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