In-Game Description
Demon weapon built from the stone archtrees.
Used by lesser demons at North Undead Asylum.
This hammer is imbued with no special power,
but can merrily beat foes to a pulp,
providing you have the strength to wield it.
Availability
- Asylum Demon drop but only when you kill him the very first time you meet him on a playthrough. Choose Black Firebombs as Gift or wait until NG+ where you can beat him easily.
- Trading in the Sack to Snuggly the Crow.
Video: Walkthrough
General Information
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Move Set
Upgrades
Basic
Requires Titanite
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Crystal
Demon's Great Hammer durability reduced to60. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Demon's Great Hammer +10
- Titanite.
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Lightning
Lighting Damage Added.
Requires
- Demon's Great Hammer +10
- Titanite.
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Raw
Base damage increased. Stat bonuses reduced.
Requires
- Demon's Great Hammer +5
- Titanite.
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Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Demon's Great Hammer +5
- Green Titanite
- Blue Titanite
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Enchanted
Base damage reduced from magic upgrade path. Further reduced bonus damage from strength. Increased damage bonus from intelligence.
Requires
- Magic Demon's Great Hammer +5
- Blue Titanite
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Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Demon's Great Hammer +5
- Green Titanite
- White Titanite
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Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Demon's Great Hammer +5
- White Titanite
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Fire
Fire damage added. All stat bonuses removed.
Requires
- Demon's Great Hammer +5
- Green Titanite
- Red Titanite
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Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Demon's Great Hammer +5
- Red Titanite
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Key
| Damage: | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
| Critical: | The damage bonus for backstabs and ripostes |
| Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
| Weight: | The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
| StatsNeeded: | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands. |
| StatBonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
| FramptSouls: | This is the amount of souls you will receive if you feed the item to Kingseeker Frampt |





