Demon's Spear
Demon's Spear

In-Game Description

Carved from the bones of fellow demons.
Wielded by the slim lesser Batwing demons.

The weapon of these chaos demons wandering
Anor Londo are different from those of other
chaos demons, and are imbued with lightning.


Sold by Shiva of the East in Blighttown for 15,000 Souls

Rare Bat Wing Demon drop in daylight Anor Londo

General Information

Has the longest reach of any melee weapon in the game.

Great alternative to the similarly long Silver Knight Spear when the enemy is not lightning-resistant.

Use the strong attack with care as it has a long build-up and cannot be cancelled.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Frampt
demon-s-spear.png Demon's Spear 100/0/0/120

100 400 4.0 121/10/0/0

40/10/30/30 26 100

Move Set

Strong attacks are replaced by a delayed dashing thrust that can knock down opponents. The character crouches while building up the thrust to imitate the Bat Wing Demons' stance.


Requires Demon Titanite

60% STR, 60% DEX scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Demon's Spear+0 100/0/0/120 C/C/-/-
Demon's Spear+1 110/0/0/132 C/C/-/- 1 5,000
Demon's Spear+2 120/0/0/144 C/C/-/- 1 5,000
Demon's Spear+3 130/0/0/156 C/C/-/- 2 5,000
Demon's Spear+4 140/0/0/168 C/C/-/- 2 5,000
Demon's Spear+5 150/0/0/180 C/C/-/- 4 5,000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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