Carved from the bones of fellow demons.
Wielded by the slim lesser Batwing demons.
The weapon of these chaos demons wandering
Anor Londo are different from those of other
chaos demons, and are imbued with lightning.
Has the longest reach of any melee weapon in the game.
Great alternative to the similarly long Silver Knight Spear when the enemy is not lightning-resistant.
Use the strong attack with care as it has a long build-up and cannot be cancelled.
Strong attacks are replaced by a delayed dashing thrust that can knock down opponents. The character crouches while building up the thrust to imitate the Bat Wing Demons' stance.
Requires Demon Titanite
60% STR, 60% DEX scaling.
|Name||Damage||Stat Bonuses||Demon Titanite||Souls|
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Critical:||The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.|
|Durability:||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.|
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
|Damage Reduction %:||
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|Stability:||The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.|
|Frampt Souls:||This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.|