Dexterity

Uses
- Meets Dexterity requirements for equipments
- Damage modifier on weapons with Dexterity scaling
- Damage modifier for Dark Sorceries, depending on the catalyst's Dexterity scaling in addition to the catalyst's MagAdjust
- Increases the casting speed of some Pyromancies, Sorceries, and Miracles
- Casting speed starts increasing at 35 Dexterity
Dexterity Requirements
Equipments listed here are only the ones that needs more than 8 points of Dexterity, because the lowest Dexterity possible on any starting character is 8 (by choosing Cleric as a starting class). Remember that this list is only the Dexterity requirement for an equipment, so may need to put points in other stats to effectively use it.
Notes
- Increases the casting speed of offensive spells only (doesn't affect defensive spells, weapon attack speed, or other animations), and is capped at 45 Dexterity. (video)
- Lack of Dexterity to wield a weapon or shield (as shown with the red X on the D-pad menu) doesn't make the character have a different animation like Strength does, but the weapon still gets the damage penalty and bouncing attacks
page revision: 30, last edited: 14 Jun 2018 11:41