Dingy Gloves

In-Game Description

Worn by the Fire Keeper at Firelink Shrine.

They are thought to have once been the white
gloves of a maiden, but smoke and ashes
from bonfires darkened them over the
years.

Availability

Treasure in front of Anastacia of Astora's cave if Knight Lautrec of Carim kills her

General Information

Part of the Dingy Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
dingy-gloves.png Dingy Gloves 9/11.2/9/9 13/8/10 14/10/14 0 150 1.2 1000

Upgrades

Requires Titanite

Name Physical Defense Elemental Defense Resistance Shard Large Shard Chunk Slab Souls
Dingy Gloves +0 9.0/9.0/11.3/9.0 13.0/8.0/10.0 14.0/10.0/14.0
Dingy Gloves +1 9.9/12.4/9.9/9.9 14.3/8.8/11 14/10/14 1 200
Dingy Gloves +2 10.8/13.5/10.8/10.8 15.6/9.6/12 14/10/14 1 200
Dingy Gloves +3 11.7/14.6/11.7/11.7 16.9/10.4/13 14/10/14 2 200
Dingy Gloves +4 12.9/16.1/12.9/12.9 18.6/11.4/14.3 14.7/10.5/14.7 1 200
Dingy Gloves +5 14/17.5/14/14 20.3/12.5/15.6 15.4/11/15.4 1 200
Dingy Gloves +6 15.2/19/15.2/15.2 22/13.5/16.9 16.1/11.5/16.1 2 200
Dingy Gloves +7 16.6/20.8/16.6/16.6 24.1/14.8/18.5 16.8/12/16.8 1 200
Dingy Gloves +8 18.1/22.6/18.1/18.1 26.1/16.1/20.1 17.5/12.5/17.5 1 200
Dingy Gloves +9 19.5/24.4/19.5/19.5 28.2/17.4/21.7 18.2/13.0/18.2 2 200
Dingy Gloves +10 21.8/27.2/21.8/21.8 31.5/19.4/24.2 19.6/14.0/19.6 1 200

Key

Physical Defense:

The Physical Defense attribute adds to player defense to dictate how resilient the player is to a certain physical damage type (Damage Formula). The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute adds to player Defense to dictate how resilient the player is to a certain elemental damage type. The elemental stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance attribute adds to player Resistance to dictate how resilient the player is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise attribute adds to the player's poise value. A higher poise value allows the player to not be interrupted or staggered when hit by more attacks.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30% and again when it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License