Dingy Robe

In-Game Description

Worn by the Fire Keeper at Firelink Shrine.

It is thought to have once been the white
robe of a maiden, but smoke and ashes
from bonfires darkened it over the
years.

Availability

Treasure in front of Anastacia of Astora's cave if Knight Lautrec of Carim kills her

General Information

Part of the Dingy Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
dingy-robe.png Dingy Robe 23/28.7/23/23 33/19/25 35/26/35 0 150 3 1000

Notes

At maximum upgrade level it has the best Magic and Lightning defence of any chest armor in the game

Upgrades

Requires Titanite

Name Physical Defense Elemental Defense Resistance Shard Large Shard Chunk Slab Souls
Dingy Robe +0 23/28.7/23/23 33/19/25 35/26/35
Dingy Robe +1 25.3/31.6/25.3/25.3 36.3/20.9/27.5 35/26/35 1 200
Dingy Robe +2 27.6/34.5/27.6/27.6 39.6/22.8/30 35/26/35 1 200
Dingy Robe +3 29.9/37.4/29.9/29.9 42.9/24.7/32.5 35/26/35 2 200
Dingy Robe +4 32.9/41.1/32.9/32.9 47.2/27.2/35.7 36.7/27.3/36.7 1 200
Dingy Robe +5 35.9/44.8/35.9/35.9 51.5/29.6/39.0 38.5/28.6/38.5 1 200
Dingy Robe +6 38.9/48.6/38.9/38.9 55.8/32.1/42.2 40.2/29.9/40.2 2 200
Dingy Robe +7 42.5/53.2/42.5/42.5 61.0/35.2/46.2 42.0/31.2/42.0 1 200
Dingy Robe +8 46.2/57.8/46.2/46.2 66.3/38.2/50.2 43.7/32.5/43.7 1 200
Dingy Robe +9 49.9/62.4/49.9/49.9 71.6/41.2/54.2 45.5/33.8/45.5 2 200
Dingy Robe +10 55.7/69.6/55.7/55.7 79.9/46.0/60.5 49.0/36.4/49.0 1 200

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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