Dingy Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
dingy-hood.png Dingy Hood 6/7.5/6/6 8/5/6 9/7/9 0 150 0.8 1000
dingy-robe.png Dingy Robe 23/28.8/23/23 33/19/25 35/26/35 0 150 3.0 1000
dingy-gloves.png Dingy Gloves 9/11.3/9/9 13/8/10 14/10/14 0 150 1.2 1000
blood-stained-skirt.png Blood-Stained Skirt 13/16.3/13/13 27/16/21 29/22/29 0 150 2.5 1000
Total 51/63.9/51/57 81/48/62 87/65/87 0 - 7.5 4000
Fully Upgraded Total 123.5/154.3/123.5/123.5 196.1/116.2/150 121.8/91/121.8 0 - 7.5 4000
Location Treasure in front of Anastacia of Astora's cave if Knight Lautrec of Carim kills her
Dingy Set

Descriptions

Dingy Hood

Worn by the Fire Keeper at Firelink Shrine.

It is thought to have once been the white
hood of a maiden, but smoke and ashes
from bonfires darkened it over the
years.

Dingy Robe

Worn by the Fire Keeper at Firelink Shrine.

It is thought to have once been the white
robe of a maiden, but smoke and ashes
from bonfires darkened it over the
years.

Dingy Gloves

Worn by the Fire Keeper at Firelink Shrine.

They are thought to have once been the white
gloves of a maiden, but smoke and ashes
from bonfires darkened them over the
years.

Blood-Stained Skirt

Worn by the Fire Keeper at Firelink Shrine.

It is thought to have once been the white
skirt of a maiden, but its true origin
is lost in patches of blood. Perhaps its
former wearer was maimed to prevent escape?

Upgrades

Titanite


Key

Physical Defense:

The Physical Defense attribute adds to player defense to dictate how resilient the player is to a certain physical damage type (Damage Formula). The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute adds to player Defense to dictate how resilient the player is to a certain elemental damage type. The elemental stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance attribute adds to player Resistance to dictate how resilient the player is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise attribute adds to the player's poise value. A higher poise value allows the player to not be interrupted or staggered when hit by more attacks.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30% and again when it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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