Drake Sword
Drake Sword

In-Game Description

This sword, one of the rare dragon weapons,
is formed by a drake's tail. Drakes are
seen as undeveloped imitators of the dragons,
but in they are likely their distant kin.

The sword is imbued with a mystical power,
to be released when held with both hands.

Availability

Do enough damage to the Hellkite Dragon's tail

General Information

Raises Fire and Magic resistances

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
drake-sword.png Drake Sword 200/0/0/0

(Normal)
100 360 6.0 161/10/0/0

-/-/-/-
50/10/35/35 32 5000

Move Set


2-handed strong attack replaced by a downward slash that releases a shockwave projectile. Costs 30 weapon durability per use.

Notes

This weapon is good for early game as it has respectable base damage and is quite easy to get. But its lack of scaling tend to make this weapon less useful from mid to late game, where upgraded weapons with stat scaling (or weapons in Fire/Chaos/Lightning path) outdamage this weapon, even if you upgrade this weapon to +5.

Upgrades

Requires Dragon Scale

Name Damage Stat Bonuses Dragon Scale Souls
Drake Sword +0 200/0/0/0 -/-/-/-
Drake Sword +1 220/0/0/0 -/-/-/- 1 10,000
Drake Sword +2 240/0/0/0 -/-/-/- 1 10,000
Drake Sword +3 260/0/0/0 -/-/-/- 2 10,000
Drake Sword +4 280/0/0/0 -/-/-/- 2 10,000
Drake Sword +5 300/0/0/0 -/-/-/- 4 10,000

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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