Drake Sword
Drake Sword

In-Game Description

This sword, one of the rare dragon weapons,
is formed by a drake's tail. Drakes are
seen as undeveloped imitators of the dragons,
but they are likely their distant kin.

The sword is imbued with a mystical power,
to be released when held with both hands.


Hellkite Dragon tail cut — Video Guide

General Information

Raises Fire and Magic resistances

This is a reliable weapon for early game, as it has high base damage and is easily obtained; but its lack of scaling tends to make it less useful in the latter portions, where most weapons with stat scaling outclass it even at +5.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Frampt
drake-sword.png Drake Sword 200/0/0/0

100 360 6.0 161/10/0/0

50/10/35/35 32 5000

Move Set


Requires Dragon Scale

Name Damage Stat Bonuses Dragon Scale Souls
Drake Sword +0 200/0/0/0 -/-/-/-
Drake Sword +1 220/0/0/0 -/-/-/- 1 10,000
Drake Sword +2 240/0/0/0 -/-/-/- 1 10,000
Drake Sword +3 260/0/0/0 -/-/-/- 2 10,000
Drake Sword +4 280/0/0/0 -/-/-/- 2 10,000
Drake Sword +5 300/0/0/0 -/-/-/- 4 10,000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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