Effigy Shield
Effigy Shield

In-Game Description

Frightful occult shield. Defends against
divine weapons and lightning.

In an ill-fated plot to destroy the very
gods, the followers of the occult once
attempted to steal the power of
Gravelord Nito, the first of the dead.

Availability

Treasure from a corpse in Tomb of the Giants

The plateau with the two Skeleton Beasts and a Skeleton Archer has a slope leading down. Take a right to find the corpse with the shield. Beware, a Black Knight (Halberd) is guarding the path to the Effigy Shield; it is advised to lure him back on the plateau where you can circle him.

General Information

This shield was designed by Mat Gunn for the Shield Design contest held by From Software prior to the release of the game. Mat Gunn's original name for the shield was 'Xenomorph's Aegis'. The names of all four winning designers appear in the game credits.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt Souls
effigy-shield.png Effigy Shield 60/0/0/0

(Strike)
100 180 3.0 101/0/0/16

D/-/-/-
90/40/70/90 45 0/0/-/- 50

Move Set

Upgrades


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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