Elite Knight Helm

In-Game Description

Helm of a nameless knight, perhaps an elite
knight of Astora.

Although he was loath to give up on his
Undead mission, he perished at the Undead
Asylum, and went Hollow.

Availability

Treasure from a corpse in the Darkroot Garden, along with the rest of the Elite Knight Armor Set. The corpse is guarded by two Giant Stone Knights and four Demonic Foliages, located a bit before the Moonlight Butterfly.

General Information

Part of the Elite Knight Armor Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
elite-knight-helm.png Elite Knight Helm 15/14.5/17.4/15 7/8/6 9/6/0 8 450 4.5 0

Upgrades

Requires Titanite

Name Physical Defense Elemental Defense Resistance Shard L. Shard Chunk Slab Souls
Elite Knight Helm +0 15/14.5/17.4/15 7/8/6 9/6/0
Elite Knight Helm +1 16.5/16/19.1/16.5 7.7/8.8/6.6 9/6/0 1 200
Elite Knight Helm +2 18.0/17.5/20.9/18.0 8.4/9.6/7.2 9/6/0 2 200
Elite Knight Helm +3 19.5/18.9/22.6/19.5 9.1/10.4/7.8 9/6/0 3 200
Elite Knight Helm +4 21.4/20.8/24.9/21.4 10.0/11.4/8.6 9.4/6.3/0 1 200
Elite Knight Helm +5 23.4/22.7/27.1/23.4 10.9/12.5/9.4 9.9/6.6/0 2 200
Elite Knight Helm +6 25.4/24.6/29.4/25.4 11.8/13.2/10.1 10.3/6.9/0 3 200
Elite Knight Helm +7 27.7/26.9/32.2/27.7 12.9/14.8/11.1 10.8/7.2/0 1 200
Elite Knight Helm +8 30.1/29.2/35/30.1 14.1/16.1/12.1 11.2/7.5/0 2 200
Elite Knight Helm +9 32.6/31.6/37.8/32.6 15.2/17.4/13 11.7/7.8/0 3 200
Elite Knight Helm +10 36.3/35.2/42.1/36.3 16.9/19.4/14.5 12.6/8.4/0 1 200

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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