Fang Boar Helm
Fang Boar Helm

In-Game Description

Severed head of the fully-armored Fang Boar
taken by the one who killed it as proof of
his victory, just as the Gods once did with
the head of the ancient dragon.

Can be worn on the head as a surprisingly
sound piece of protective gear.

Availability

Random drop by Fang Boars

General Information

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
fang-boar-helm.png Fang Boar Helm 26/23.4/31.2/26 5/4/4 13/8/0 12 600 8.0 1,000

Notes

  • The helmet is a random drop. The Fang Boars don't respawn, so it is advised to increase your Item Discovery stat before killing them.
  • The drop of this helmet is not connected to the way you kill the Fang Boar. It is not necessary to kill them with "head-shots".
  • The description in the French, Spanish, German and the Italian version states that the hat "enables to attack with the fangs aswell"

Upgrades

Requires Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Twinkling Titanite
Fang Boar Helm +0 26/23.4/31.2/26 5/4/4 13/8/0
Fang Boar Helm +1 28.1/25.3/33.7/28.1 5.4/4.3/4.3 13.7/8.4/0 1
Fang Boar Helm +2 30.9/27.8/37.1/30.9 6.0/4.8/4.8 14.2/8.7/0 1
Fang Boar Helm +3 33.5/30.2/40.2/33.5 6.4/5.2/5.2 14.8/9.1/0 2
Fang Boar Helm +4 36.1/32.5/43.4/36.1 6.9/5.6/5.6 15.3/9.4/0 2
Fang Boar Helm +5 40.3/36.3/48.4/40.3 7.7/6.2/6.2 16.5/10.2/0 4

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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