Fire upgrade

General Information

Normal +5 weapons and shields can be ascended to Fire weapons and shields by Vamos with Green Titanite and Red Titanite. The Large Flame Ember is required to fully upgrade.

  • Base and Fire damage of standard weapons is increased with each upgrade level
  • Additonal Fire damage is equal to base damage, although base damage is slightly lowered from the Normal upgrade path
  • Fire defense of standard Shields is increased with each upgrade level

Upgrade Path

Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
v
Normal +5
to
Fire +0
Ascend a Normal +5 Weapon or Shield to Fire +0 by giving one Green Titanite Shard to Vamos
v
Fire +0
to
Fire +5
Upgrade from Fire +0 to Fire +5 using nine Green Titanite Shards at any Blacksmith or with a Weapon Smithbox
v
Fire +5
to
Fire +6
1. Give the Large Flame Ember to Vamos in order to ascend Fire +5 Weapons or Shields to Fire +6

2. Ascend a Fire +5 Weapon or Shield to Fire +6 by giving one Red Titanite Chunk to Vamos
v
Fire +6
to
Fire +9
Upgrade from Fire +6 to Fire +9 using six Red Titanite Chunks at any Blacksmith or with a Weapon Smithbox
v
Fire +9
to
Fire +10
Upgrade from Fire +9 to Fire +10 using one Red Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials

  • The Large Flame Ember is required to ascend above Fire +5
  • Most Fire Weapons and Shields cost 200 souls per level to upgrade. The cost can vary however between 100 and 800 souls, depending on weapon size.
Upgrade Titanite Shard Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Fire +0 - 1 - -
Fire +1 - 1 - -
Fire +2 - 1 - -
Fire +3 - 2 - -
Fire +4 - 2 - -
Fire +5 - 3 - -
Fire +6 - - 1 -
Fire +7 - - 1 -
Fire +8 - - 2 -
Fire +9 - - 3 -
Fire +10 - - - 1
Total 9 10 7 1
Titanite Shard Green Titanite Shard Red Titanite Chunk Red Titanite Slab

Notes

  • No ember is required to upgrade to Fire +5
  • Base damage is significant. Fire is useful for low level PvP or an initial New Game playthrough. Elemental damage such as Fire, Lightning, or Chaos benefit lower-level characters. Stat-scaling weapons outclass elemental weapons at higher soul levels.
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