Fist Weapons


Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
fist.png Fist 20/0/0/0

(Strike)
5 0 0*/0/0/0

-/-/-/-
All Classes default -
caestus.png Caestus 66/0/0/0

(Strike)
300 0.5 5*/8/0/0

C/C/-/-
Sold by Andre of Astora -
claw.png Claw 72/0/0/0

(Slash)
150 1.0 6*/14/0/0

E/B/-/-
Sold by Shiva of the East Bleed build up is 30 per hit, does 30% of the enemy's total HP

Strong attack is replaced by a jumping horizontal swing

Roll + weak attack is replaced by a rolling thrust
dark-hand.png Dark Hand (Right Hand) 200/0/0/0

(Strike)
999 0.5 0*/0/0/0

-/-/-/-
Join Darkwraith Covenant

Darkwraith (Enemy) drop
Strong attack is replaced by a short range grab that is capable of stealing Humanity from NPCs and other players

When equipped in left hand, can be used to create an energy shield
dragon-bone-fist.png Dragon Bone Fist 90/0/0/0

(Strike)
999 8.0 20*/0/0/0

A/-/-/-
Ascension only

Upgrade +10 Fist weapon with Core of an Iron Golem
Raises Magic and Fire Defense by 15 points

Strong Attack is replaced by a delayed jumping uppercut

* Cannot two-hand fist weapons, therefore the base strength requirement cannot be modified


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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