Flamberge
Flamberge

In-Game Description

This greatsword with an undulating blade
is the choice weapon of the slithering serpent
men of Sen's Fortress.

This weapon is designed to flay the skin and
causes heavy bleeding.

Availability

General Information

Bleed buildup is 36 per strike
Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
flamberge.png Flamberge 100/0/0/0

(Slash)
100 160 6.0 161/14/0/0

D/C/-/-
60/10/40/40 38 300/0/-/- 50

Move Set

  • Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade).

Upgrades

Basic

Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Flamberge +0 100/0/0/0 D/C/-/- - - - - -
Flamberge +1 110/0/0/0 D/C/-/- 1 - - - 400
Flamberge +2 120/0/0/0 D/C/-/- 1 - - - 400
Flamberge +3 130/0/0/0 D/C/-/- 2 - - - 400
Flamberge +4 140/0/0/0 D/C/-/- 2 - - - 400
Flamberge +5 150/0/0/0 D/C/-/- 3 - - - 400
Flamberge +6 160/0/0/0 D/C/-/- - 1 - - 400
Flamberge +7 170/0/0/0 D/C/-/- - 1 - - 400
Flamberge +8 180/0/0/0 D/C/-/- - 2 - - 400
Flamberge +9 190/0/0/0 D/C/-/- - 2 - - 400
Flamberge +10 200/0/0/0 D/C/-/- - 3 - - 400
Flamberge +11 210/0/0/0 D/C/-/- - - 1 - 400
Flamberge +12 220/0/0/0 D/C/-/- - - 1 - 400
Flamberge +13 230/0/0/0 D/C/-/- - - 2 - 400
Flamberge +14 240/0/0/0 D/B/-/- - - 3 - 400
Flamberge +15 250/0/0/0 D/B/-/- - - - 1 400

Crystal

Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Flamberge +0 220/0/0/0 D/C/-/- 1 400
Crystal Flamberge +1 230/0/0/0 D/C/-/- 1 400
Crystal Flamberge +2 240/0/0/0 D/C/-/- 1 400
Crystal Flamberge +3 250/0/0/0 D/C/-/- 2 400
Crystal Flamberge +4 260/0/0/0 D/B/-/- 3 400
Crystal Flamberge +5 270/0/0/0 D/B/-/- 1 400

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Flamberge +0 180/0/0/180 -/-/-/- 60/10/40/40 1 400
Lightning Flamberge +1 194/0/0/194 -/-/-/- 60/10/40/43.2 1 400
Lightning Flamberge +2 208/0/0/208 -/-/-/- 60/10/40/46.4 1 400
Lightning Flamberge +3 222/0/0/222 -/-/-/- 60/10/40/49.6 2 400
Lightning Flamberge +4 235/0/0/235 -/-/-/- 60/10/40/52.8 3 400
Lightning Flamberge +5 250/0/0/250 -/-/-/- 60/10/40/56 1 400

Raw

Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Flamberge +0 172/0/0/0 E/C/-/- 1 400
Raw Flamberge +1 184/0/0/0 E/C/-/- 1 400
Raw Flamberge +2 195/0/0/0 E/C/-/- 1 400
Raw Flamberge +3 207/0/0/0 E/C/-/- 2 400
Raw Flamberge +4 218/0/0/0 E/C/-/- 2 400
Raw Flamberge +5 230/0/0/0 E/C/-/- 3 400

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Flamberge +0 112/121/0/0 E/D/C/- 1 400
Magic Flamberge +1 120/129/0/0 E/D/C/- 1 400
Magic Flamberge +2 127/137/0/0 E/D/C/- 1 400
Magic Flamberge +3 135/145/0/0 E/D/C/- 2 400
Magic Flamberge +4 142/153/0/0 E/D/C/- 2 400
Magic Flamberge +5 150/162/0/0 E/D/C/- 3 400
Magic Flamberge +6 157/170/0/0 E/D/C/- 1 400
Magic Flamberge +7 165/178/0/0 E/D/C/- 1 400
Magic Flamberge +8 172/186/0/0 E/D/C/- 2 400
Magic Flamberge +9 180/194/0/0 E/D/C/- 3 400
Magic Flamberge +10 187/202/0/0 E/D/C/- 1 400

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Flamberge +0 150/160/0/0 E/E/C/- 1 400
Enchanted Flamberge +1 156/164/0/0 E/E/B/- 1 400
Enchanted Flamberge +2 162/169/0/0 E/E/B/- 1 400
Enchanted Flamberge +3 168/174/0/0 E/E/B/- 2 400
Enchanted Flamberge +4 174/179/0/0 E/E/A/- 3 400
Enchanted Flamberge +5 180/185/0/0 E/E/A/- 1 400

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Flamberge +0 102/124/0/0 E/D/-/C 300/0/110/- 1 400
Divine Flamberge +1 108/132/0/0 E/D/-/C 300/0/110/- 1 400
Divine Flamberge +2 115/141/0/0 E/D/-/C 300/0/110/- 1 400
Divine Flamberge +3 122/149/0/0 E/D/-/C 300/0/110/- 2 400
Divine Flamberge +4 129/157/0/0 E/D/-/C 300/0/110/- 2 400
Divine Flamberge +5 136/166/0/0 E/D/-/C 300/0/110/- 3 400
Divine Flamberge +6 142/174/0/0 E/D/-/C 300/0/110/- 1 400
Divine Flamberge +7 149/182/0/0 E/D/-/C 300/0/110/- 1 400
Divine Flamberge +8 156/190/0/0 E/D/-/C 300/0/110/- 2 400
Divine Flamberge +9 163/199/0/0 E/D/-/C 300/0/110/- 3 400
Divine Flamberge +10 170/207/0/0 E/D/-/C 300/0/110/- 1 400

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Flamberge +0 138/150/0/0 E/D/-/B 300/0/-/110 1 400
Occult Flamberge +1 146/157/0/0 E/D/-/B 300/0/-/110 1 400
Occult Flamberge +2 154/165/0/0 E/D/-/B 300/0/-/110 1 400
Occult Flamberge +3 162/172/0/0 E/D/-/B 300/0/-/110 2 400
Occult Flamberge +4 171/180/0/0 E/D/-/B 300/0/-/110 3 400
Occult Flamberge +5 179/187/0/0 E/D/-/B 300/0/-/110 1 400

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Flamberge +0 130/0/130/0 -/-/-/- 60/10/40/40 1 400
Fire Flamberge +1 140/0/140/0 -/-/-/- 60/10/40.4/40 1 400
Fire Flamberge +2 150/0/150/0 -/-/-/- 60/10/40.8/40 1 400
Fire Flamberge +3 160/0/160/0 -/-/-/- 60/10/41.2/40 2 400
Fire Flamberge +4 170/0/170/0 -/-/-/- 60/10/41.6/40 2 400
Fire Flamberge +5 180/0/180/0 -/-/-/- 60/10/42/40 3 400
Fire Flamberge +6 192/0/192/0 -/-/-/- 60/10/42.4/40 1 400
Fire Flamberge +7 204/0/204/0 -/-/-/- 60/10/42.8/40 1 400
Fire Flamberge +8 216/0/216/0 -/-/-/- 60/10/43.2/40 2 400
Fire Flamberge +9 228/0/228/0 -/-/-/- 60/10/43.6/40 3 400
Fire Flamberge +10 240/0/240/0 -/-/-/- 60/10/44/40 1 400

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Flamberge +0 156/0/181/0 -/-/-/- 60/10/40/40 1 400
Chaos Flamberge +1 165/0/191/0 -/-/-/- 60/10/40.8/40 1 400
Chaos Flamberge +2 174/0/202/0 -/-/-/- 60/10/41.6/40 1 400
Chaos Flamberge +3 182/0/212/0 -/-/-/- 60/10/42.4/40 2 400
Chaos Flamberge +4 191/0/222/0 -/-/-/- 60/10/43.2/40 3 400
Chaos Flamberge +5 200/0/232/0 -/-/-/- 60/10/44/40 1 400

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt.
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