In-Game Description
Common miracle among cleric knights.
Create shockwave.
This quickly-acting miracle inflicts no
damage, but propels foes back and defends
against arrows. Cleric knights use this
miracle when charging into enemy mobs.
Availability
- Sold by Petrus of Thorolund in Firelink Shrine.
- Sold by Rhea of Thorolund in Undead Parish.
General Information
|
- Creates a non-damaging shockwave that can stun or knock down enemies.
- Range is increased by Miracle Synergy level.
- The shockwave also deflects projectiles such as arrows, Crystal Soul Spears, and firebombs.
- Will not push back larger enemies such as the Capra Demon.
Key
MagAdj Modifier: |
The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
Certain enemies are weak or strong against different damage types. |
Uses: | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
Duration: | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
Slot Cost: | The number of attunement slots necessary to attune one instance of a spell. |
Stats Needed: | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
Dex Reduction: | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
NPC Trainer, Training Cost: |
The NPC who can teach the player the spell for the Training Cost. |