Game Patches
Version 1.02
- fixes freezing Issue that occurs whenever players wants to invade/ or join other players online.
- fixes freezing Issue that occurs at title screen of the game, as long as the player is connected to the game's servers.
Version 1.03
Release Date
30th September 2011
- some NPCs disappear
- after applying version 1.02, the system hangs in the trophy screen during the installation of a set
- Merchant at the beginning of the Sewers now sells Curse removal Stones.
Version 1.04
Release Date
2nd November 2011 (Japan only)
Patch Notes
http://form.fromsoftware.jp/darksouls/blog/2011/10/???????????????-2/
Translation provided by Duckroll of NeoGAF:
- Some magic effects have been revised. (Magic Shield, Greater Magic Shield, Tranquil Walk of Peace, Ring of Fog, Iron Flesh)
- Elemental enhanced and Stat enhanced weapons have been rebalanced.
- Some slight adjustments have been made to other weapons, equipment, and magic. (Pyromancer's Flame's magic adjustment)
- Matching and multiplayer conditions have been adjusted.
- Defeating a boss in multiplayer will now reward the host with the full amount of souls from the boss.
- When failing to invade a player's world using the Cracked Red Eye Orb, the item will no longer be used up.
- Adjustments to the amount of souls dropped by enemies.
- Adjustments to the item drops from enemies.
- Some bosses will drop Humanity and Homeward Bones now.
- Increased Drop rates for certain Covenant items and Equipment Enhancement materials which had extremely low drop rates.
- Adjusted the Item Discovery increase rate which scales with Humanity levels.
- Item lists in shops have been adjusted. (Bottomless Box added to Male Undead Merchant. Bunch of arrows added to Female Undead Merchant, Andrei, Domnhall, Giant Blacksmith, and Vamos. Domnhall will sell the Master Key after he moves to the Firelink Shrine. Giant and Vamos both sell the various equipment boxes. Giant sells a bunch of shards now. Vamos sells Titanite Shards. Ingward sells Transient Curse.)
- The amount of Faith required to join the Sunlight Covenant is now 25 instead of 50. The formula for reducing it with multiplayer remains the same.
- Paying for your sins is now cheaper. The formula is Level x 500 souls, instead of Level x 2000 souls previously.
- Equipment Weight adjustments.
- Lock-on behavior has been adjusted.
- Fixed certain cases of game freezing.
- Changed the way souls are displayed in the Level Up Menu.
- Fixed the exploit with infinite weapon/magic usage.
- Fixed the 1 second delay during certain attack animations.
- Fixed the bug where Solaire isn't in New Game+.
- Fixed the shard bug with Frampt which took away all your shards if you had more than 99.
- Fixed getting stuck in certain parts of the map, being unable to progress.
- Fixed various English translation errors in the overseas version of the game.
Version 1.05
Release Date
11th November 2011 (Japan)
22th November 2011 (US-EU) (1.04 cumulative)
24th November 2011 - AS1
- fixed online summoning issues introduced by 1.04.
- relaxed the conditions towards invading other players.
- readjusted the parameters of the Elite Knight Armor set.
- enemy placement adjusted
- the two soldiers guarding the tower overlooking the Taurus Demon fight are both situated to the right of the ladder
- the initial location of Shiva of the Easts Bodyguard is inland from his previous cliff edge start point in the Darkroot Garden
- a Minor Capra Demon is moved from the area of the second bonfire in Demon ruins, to a corpse drop before Demon firesage (he is visible from the bonfire)
Magic Changes
- Pyro Glove nerfed from 270 to 230
- You can see resonance signs now
- Vow of Silence range increased
- Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed
- Magic Shield duration lowered to ~11 seconds
- Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced
- Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect
- Iron Flesh effectiveness nerfed
- Invisible Body duration remains unchanged
Status Changes
- Base Equipment Burden increased (~6-10 points)
- Humanity Item drop rate increased from 10 to 210
- Medium roll recovery faster? (unclear and unconfirmed)
- Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged
- Item discovery gained via Humanity improved. Capped at 20
Equipment General Changes
- Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A; same goes for scimitar)
- Some scaling reported as changing from A to S with higher upgrades
Upgrade Changes
- Normal scaling buffed by 5-20% (20% at +14).
- Crystal scaling buffed by 5-20% (20% at +4).
- Lightning +4 nerfed by 2% (+5 remains unchanged)
- Raw scaling buffed by 10% (all levels)
- Magic stat scaling buffed by 10-20% (20% at +9)
- Enchanted stat scaling buffed by 15-20% (20% at +4)
- Divine stat scaling buffed by 10-20% (20% at +9)
- Occult stat scaling buffed by 15-20% (20% at +4)
- Fire +9 nerfed by 2%. (+10 remains unchanged)
- Dragon stat scaling buffed by 5-20% (20% at +5)
Specific Gear Changes
- Grant scaling changed to Strength:B and Faith:A
- Gold-hemmed nerfed, still can't be upgraded
- Dusk skirt nerfed hard (streamlined to match the other pieces)
- Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability
- Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
- Dragon Greatsword buffed from 360 to 390
- Silver Knight's Sword lightning effect removed. Now enchantable
- Elite Knight gear nerfed, then buffed slightly in 1.05
- Hunter's starting armor nerfed
Combat Changes
- Lock-on acquisition range increased
- Lock-on changing/switching got easier (more responsive).
- Ring of Fog users can now be locked on.
PvE Changes
- Overall increase in souls gained (~2-2.5 times more)
- Damage reduced on some mobs?
- HP lowered on some mobs?
- Reduced acquisition range on normal enemies.
- Reduced poise on some enemies.
- Distance at which enemies are aggro has been reduced
- Bosses drop Humanity and Homeward Bones
- Ghosts, Skeletons, Mosquitos, and Slimes give souls now
- Twinkling Titanite drop rate improved
- Pyromancers in Catacombs drop Skull Lanterns
- Darkwraiths in New Londo drop Dark Hand
Online Changes
- You can see resonance signs
- Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged
- 1.05: Summon restrictions improved slightly again
- Amount of souls the Master of the game gains changed
- Cracked Eye Orbs no longer get consumed on failure. Confirmed
- You can hit Select to rate messages.
- 1.05: Fixed 1.04 bug where summon signs were invisible.
Covenant Changes
- Covenant Material drop rate improved (including dragon scale).
- Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)
Merchant stock updates
- Male Undead Merchant: Also sells bottomless box
- Female Undead Merchant: Sells Arrows / bolts
- Andrei: Sells Arrows / bolts
- Domnhall of Xena: Sells Arrows / bolts, Master Key (5000)
- Giant Blacksmith: Sells Arrows / Crossbolts, Small Titanite Shards, Large Titanite Shards, Twinkling Titanite (8000 per, inf amount), Green Shards, Repair box, weapon smithbox
- Vamos: Arrows / bolts, Titanite Shards, Large Titanite Shards, repair box / weapon smithbox
- Ingward: Sells Transient Curses
Fixes
- Fixed some freeze issues
- Lvl up screen displays souls needed properly now
- Dragon-head glitch, snuggly, and magic shield glitches fixed
- Fixed a bug where your inputs come out 1 second later
- Fixed a bug where the second solaire event wont progress
- Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero
- Fixed some specific map areas where you'd get stuck or be unable to progress
- Changed some english subtitles on the overseas port
Footnotes
1. stated as 1.04 patch - tested as working with NA 1.05 (can summon red phantom)



